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Dynasty Warriors 8

2013 video game

Dynasty Warriors 8
DynastyWarriors8.jpg

North Hack and Slash Genre - PC Games - Hiu Games cover art

Developer(s)Omega Force
Publisher(s)Tecmo Koei
Director(s)Atsushi Miyauchi
Producer(s)Akihiro Suzuki
Composer(s)Masato Koike
Sasaki Masayoshi
Masako Otsuka
Yasuhiro Misawa
Kenji Nakajo
SeriesDynasty Warriors
Platform(s)PlayStation 3
PlayStation 4
PlayStation Vita
Nintendo Switch[11]
Xbox 360
Microsoft Windows[12]
ReleaseXtreme Legends
PlayStation 4
Microsoft Windows
  • JP: May 23, 2014
  • NA: May 13, 2014
  • EU: May 13, 2014
  • AU: May 13, 2014
  • RUS: May 14, 2014
Nintendo Switch
Empires
Empires (Microsoft Windows)
Empires (PlayStation Vita)
Empires (Nintendo Switch)
Genre(s)Hack and slash, Action
Mode(s)Single-player, multiplayer

Dynasty Warriors 8 (真・三國無双7, Shin Sangoku Musō 7, known in Japan as Shin Sangoku Musou 7) is a hack and slash video game and the eighth official installment of the Dynasty Warriors series. It is developed by Omega Force and published by Tecmo Koei. The story is based on the 5 Steam CD keys crack serial keygen Chinese historical novel Romance of the Three Kingdoms. Having more than 82 characters featured in the game,[13][14] the game largely based Hack and Slash Genre - PC Games - Hiu Games system on Dynasty Warriors 7 and focused on adding more content for replayability while also making several tweaks to the combat system.[15]

The game was unveiled on October 30, 2012 via Jump Magazine and released on February 28, 2013 for the PlayStation 3 in Japan.[2] On April 3, 2013, it was confirmed by Tecmo Koei that there would be an overseas release for both North America and Europe in July 2013. It was released on both PlayStation 3 and Xbox 360 for both physical and digital release. The option of English and Japanese voice overs also return, where there is also an option to change the subtitles to English, French or German.

The game is followed by two expansions. The first, Dynasty Warriors 8: Xtreme Legends, was released for PlayStation 3 in 2013 in Japan and in 2014 in North America and Europe. The second expansion, Dynasty Warriors 8: Empires, was released for the PlayStation 3, PlayStation 4 and Xbox One on in 2014 in Japan and in 2015 in North America and Europe. The PS Vita and PC versions were released in 2015 in Japan, North America and Europe. A Japan-exclusive Switch port of Empires was released in 2017. All three ports have a bundle set with Dynasty Warriors 8 which is called Dynasty Warriors 8 Xtreme Legends Complete Edition overseas and Shin Sangoku Musou 7 with Moushouden in Asia.

Gameplay and features[edit]

Story mode and free mode[edit]

The story mode retains the same faction-based storyline and returns with seamless cutscenes.[16] In addition, each of the characters of the "Other" faction has one scenario dedicated to them, forming a loose "Other" faction story mode, in a first for the series.[17] Stages now have more freedom of progression for the player, unlike the previous installment, which was strongly preset in means of stage routes.[18] A selection of up to four characters will be offered for each stages in story mode, instead of controlling a pre-defined character; the mission objectives in each level differ based on the character chosen.[19] The story has been entirely rewritten, with each of the four factions' stories dividing into a historical path and a hypothetical path at a critical portion of their stories, Hack and Slash Genre - PC Games - Hiu Games. Each mission may have a number of optional objectives which unlock additional side story missions or alter the course of history, such as the moment where the flood Hack and Slash Genre - PC Games - Hiu Games in Fan Castle fails and therefore saves Guan Yu's life from being extinguished and therefore in relation Hack and Slash Genre - PC Games - Hiu Games saves Zhang Fei from the betraying officers. In order to unlock the hypothetical path, players must complete all of the optional objectives in both the main and side stories prior to the critical point of the storyline.[20] The game also allows a co-op play of the story mode and it can be played both offline and online. However, online co-op is only available on the PS3, and Xbox 360. The PC version does not have online multiplayer.[21] In the previous installment to the franchise, Dynasty Warriors 7, the story mode was only single-player.[22]

Xtreme Legends adds an additional storyline for Lu Bu's forces, primarily focused on Lu Bu, Chen Gong, and Zhang Liao. In addition, a series of hypothetical missions are added to the four main kingdoms' storylines, mostly recreating historical events with a slight hypothetical twist (for example, one Wei mission is premised on Cao Cao sparing Lu Bu after the Battle of Xiapi and utilizing him in the Battle of Guandu, while a Shu scenario has Liu Bei turning to Sun Ce rather than Cao Cao after the Battle of Xiaopei). Each of the three main kingdoms contains a two-part "mini-campaign" centered around the new character introduced to their respective factions (Yu Jin, Fa Zheng, and Zhu Ran), while the Jin faction, having no new characters, has a three-part mini-campaign featuring a fictional version of Zhong Hui's Rebellion. Each campaign concludes with a whimsical side-story mission, not set to any particular timeline. Additional "Other" scenarios are also included for the Other faction.

The music for the hypothetical portion of each Story Mode is taken from earlier Dynasty Warriors installments, with four pieces specifically remixed for this game (one each from Dynasty Warriors 3, 5, 6, and 7, as well with original). Furthermore, the four kingdom leitmotifs introduced in Dynasty Warriors 7 return and are further expanded upon in the soundtrack of Dynasty Warriors 8; Xtreme Legends adds a kingdom leitmotif for Lü Bu's faction based on his recurring theme.

Free mode returns for the first time since Dynasty Warriors 6 in terms of main game.[23] Players will be given opportunity to play as an opposing faction in Hack and Slash Genre - PC Games - Hiu Games stages a la Dynasty Warriors 3 and 4, instead of being forced to play in a faction as in Dynasty Warriors 7: Xtreme Legends.

Ambition Mode[edit]

A new game mode, called the "Ambition Mode", has been introduced.[24] In it, the player is tasked to create a social base for peasants called the "Tongquetai Tower" and to make Emperor Xian visit it. To raise the tower's status, the player must take part in three different kind of battles; Skirmish battles which give materials to construct the tower, Raid battles which increase fame, and Large-scale battles which can recruit new partners. Players start out with the weapon shop as their sole base facility. More can be added or expanded upon as the town gradually becomes populated with people. Hack and Slash Genre - PC Games - Hiu Games include a food market, a trade shop, a menagerie, etc.[25]

Xtreme Legends introduces a countdown timer into Ambition Mode, where a player is initially given 7 minutes of time (the base game granted 15, 30, or 60 minutes per scenario, based on the game map), and is granted additional time for every 100 enemies killed, for every officer defeated, or for achieving stage objectives (up to a maximum of 15 minutes). It also introduces a second portion to Ambition Mode, reminiscent of both Dynasty Warriors Next and the Empires installments, where, following the construction of the Tonquetai and the visitation of the emperor, a false emperor has arisen and the player is tasked to eliminate the false emperor by subjugating territories under the false emperor's influence. The bodyguard system of the base game is expanded, where, instead of the ability to bring one (playable) character with them to battle, Hack and Slash Genre - PC Games - Hiu Games, they may bring three (generic or playable) officers with them. The ability to select bodyguards is based on a "fee" system, constrained by the playable character's leadership rating as well as an inherent cost to hiring the character as a bodyguard (for example, playable characters cost more than generic officers). Each bodyguard is also associated with a particular bodyguard skill, Hack and Slash Genre - PC Games - Hiu Games, which may be used by the playable character to affect the course of gameplay. Bodyguard skills may be upgraded with use, or by releasing other officers (the released officers return as enemies, and may be re-recruited), while the leadership rating of playable characters may be upgraded by using the skills of their bodyguards.

Challenge Mode[edit]

As with previous Dynasty Warriors games, Xtreme Legends adds a Challenge Mode, which uses stock characters (as opposed to the customized characters in Story, Free, or Ambition modes) for various arcade-style challenges. There are Bartender v6.0 crack serial keygen total of five mini-games, Hack and Slash Genre - PC Games - Hiu Games of which reward the player with a customizable weapon based on the character's score in the challenge; these may include weapons with weapon elements that are unobtainable in any of the other modes.

New Mechanics[edit]

The game features new battle mechanics that rely on a new concept called the "Three-Point System", where each weapon is given an affinity of either "Heaven", "Earth", or "Man"; each affinity is strong against one of the affinities and weak against the other. If the player faces an officer whose affinity is weaker, they may trigger the "Storm Rush", a multi hitting attack that requires repeatedly pressing the attack buttons. It is shown through a blue gauge above the opponent which decreases as you attack. Storm Rush is then initiated automatically when the gauge is fully depleted; in Xtreme Legends, this can be configured to be triggered manually by pressing both the normal and charge attack buttons. Conversely, if the player faces an officer whose affinity is stronger, they may trigger the "Switch Counter", a counterblow attack that allows you to avoid a hard hitting attack from an opponent while also blowing them away before switching to another weapon. It is shown through a red exclamation mark. A switch counter may be triggered by pressing the weapon switch attack button when the opponent is preparing a charge attack or a Storm Rush; a visual indicator will appear when the opportunity to Switch Ntlite pro Archives arises.

Dynasty Warriors 8 also adds Rage Mode; this mechanic is similar to the Musou Rage system from Dynasty Warriors 5. This requires the Rage Gauge to be full, Hack and Slash Genre - PC Games - Hiu Games, which may be achieved by attacking enemies. When it is full, it can be initiated (with R3 on the PS3 and PS4, and by touching the screen where the Rage Gauge lies on the PS Vita) where the player's stats dramatically increase while the gauge slowly depletes. While in Rage Mode, the player's Musou bars merged, and is automatically replenished; when the player presses the Musou attack button, the player is able to perform a Rage Attack, a powerful move reminiscent of Musou attacks from past Dynasty Warriors games, in that it will slowly deplete a character's Musou gauge, and ends whenever the player releases the Musou attack button or the gauge is empty (the Rage Gauge may be depleted while a player is performing the Rage Attack; Rage Tag: zonealarm mobile security license key will end in this case when the Rage Attack ends).[26]

In the previous installment, each character could hold up to two musou attacks; either two ground attacks (termed "Musou 1" and "Musou 2"; the latter triggered by pressing the Musou and weapon switch attack buttons at the same time), or one ground and one air attack. In this installment, all characters have all three types of Musou attacks, though the ability to use the aerial Musou and Musou 2 attacks must be unlocked through strengthening the character.[27]

Weapon Updates[edit]

The game retains the EX weapon system from Dynasty Warriors 7, where each character's six normal and charge attacks are determined entirely by the two weapons that they have equipped; in addition, each character is associated with a single weapon, for which a special EX attack (a character-specific followup to a charge attack) is available to them; in Xtreme Legends each character gains a second EX attack. Each character may equip two weapons, and may freely switch them in battle by pressing the weapon switch button; a character may perform their Musou attack regardless of which weapon is equipped. Unlike Dynasty Warriors 7, characters no longer share EX weapon types; each character is now associated with a unique EX weapon type.[28] Examples include Sun Jian featuring a new nine-ringed blade. This is a dao that has a total of nine rings that connect to the sword's back. The rings are able to produce sound that inflicts damage upon enemies.[29] All weapons from Dynasty Warriors 7 and its expansions return, with many new ones added.[30] Unlike Dynasty Warriors 7, players may keep multiple copies of a single weapon type, each of which containing six "element" slots. Weapons broadly fall into two categories in terms of customization: standard weapons and "treasure weapons". Whereas treasure weapons have preset elements and cannot be customized, players may customize standard weapons through one of three methods (all inspired by the Warriors Orochi series): weapon tempering, reforging, and, in Xtreme Legends, fusion. Weapon tempering and reforging require the use of "weapon materials", which may be obtained through Ambition Mode play; tempering sacrifices a weapon to strengthen another one while reforging trades three weapons for two stronger ones. Weapon Fusion requires the use of Gems, acquired through Free and Ambition modes, where players may selectively replace an existing element on a weapon with elements found on another weapon (which will be sacrificed in the process), change the affinity of an existing weapon, or improve the base attack rating of a weapon. The process of weapon customization must be unlocked through Ambition Mode, though in Xtreme Legends once unlocked it may also be used in Free Mode.

A weapon's type now includes an affinity, being one of the following three elements: 天 Heaven, 地 Earth, 人 Man. With these three affinity elements, a triangular relationship connecting the three in an infinite manner determines which affinity will outdo one another.[31] This triangular relationship is similar to Rock-paper-scissors. The relationship states that the "Man" affinity is effective against the "Heaven" affinity, the "Heaven" affinity is effective against the "Earth" affinity, and the "Earth" affinity is effective against the "Man" affinity.[32][33]

Other features[edit]

Dynasty Warriors 8 features upgraded graphics compared to previous games in the series, with less lag and fewer framerate issues. The weather effects on the stages have been improved and there are more gimmicks implemented in the system, adding a more distinctive playstyle.[34][35]

The morale gauge also returns. Horses are now called by pressing L2 where if held Hack and Slash Genre - PC Games - Hiu Games, players can automatically mount their horse. Clothing will also be dirtied throughout the course of battle.

Character List[edit]

The following is a list of the 83 playable characters in the game. Characters available by default are the ones who are selectable in the first stage of each kingdom stories; other characters are unlocked by unlocking the first stage they are made playable in Story Hack and Slash Genre - PC Games - Hiu Games. Players who import saved data from the base game to Xtreme Legends will have the new characters unlocked for use in Story Mode and Free Mode by default, in addition to the characters that were previously unlocked in the base game. In Xtreme Legends, if the character is defeated as an ally in Ambition Mode or if they are released to strengthen another officer, they will be unavailable until they are defeated and recruited again.


* Denotes new characters to the series
** Denotes characters added through Dynasty Warriors 8: Xtreme Legends
*** Denotes characters ntlite pro Archives through Dynasty Warriors 8: Empires
Bold denotes default characters(Dynasty Warriors 8 only)


Reception[edit]

Reception

The game has received mostly positive reviews.

Among the Famitsu 2013 Top 100, a listing of the top 100 Japanese retail software sales for the year of 2013 from data collected by Famitsu's parent company Enterbrain, Dynasty Warriors 8 ranked number 19, with 354,980 physical retail sales within Japan.[47]

Related games[edit]

Like previous games in the series, Dynasty Warriors 8 is followed by two expansions. The first, Dynasty Warriors 8: Xtreme Legends (真・三國無双7 猛将伝, Shin Sangokumusō 7 Mōshōden) was released for PlayStation 3 and PlayStation Vita on November 28, 2013 in Japan while the PlayStation 4 version was released as a launch title in Japan. Both versions were released on March 25, 2014 in North America and Europe on April 4, 2014. A PC port was also released on Hack and Slash Genre - PC Games - Hiu Games 23, 2014 in Japan as well as May 13, 2014 in North America and Europe, with a Nintendo Switch port following on December 27, 2018 in Japan. It includes additional features not present in Dynasty Warriors 8, such as a new story mode dedicated to Lu Bu and his allies, new stages for the rest of the kingdoms Hack and Slash Genre - PC Games - Hiu Games other characters, new content for Ambition Mode, Challenge Mode, a new EX attack for each character, and five new playable characters: Chen Gong, Fa Zheng, Lu Lingqi, Yu Jin, and Zhu Ran. It also enables cross-platform multiplayer. Players may also have the option to buy just the expansion or a package with the original version (called Dynasty Warriors 8: Xtreme Legends - Complete Edition for the PS4, also called Dynasty Warriors 8 Portable for the PlayStation Vita) through either physical discs or digital download.

The second expansion, Dynasty Warriors 8: Empires (真・三國無双7 Empires, Shin Sangokumusō 7 Empires) was released for the PlayStation 3, PlayStation 4, and Xbox One on November 20, 2014 in Japan[48] and it was released in February 2015 in North America and Europe. An additional PlayStation Vita port, which includes all previously released DLC, was released in November 2015; the same version was also released for the Nintendo Switch on November 9, 2017 Y!TunnelPro crack serial keygen commemorate Omega Force's 20th anniversary. Like previous Empires expansions, it focuses more on strategical and tactical battle system. It allows players to modify the player force's flags, horses, and soldiers, as well as featuring large-scale strategems, enhanced from Dynasty Warriors 7: Empires. In addition to the marriage system, players' officers can have children with their spouses. A new playable character, Xun Yu was also added in Empires.

The visuals of the game's playable characters are used in the spin-off game, Dynasty Warriors Blast (真・三國無双 ブラスト, Shin Sangokumusō Burasuto), a free-to-play card-based social game for the mobile phones released on July 31, 2014. Like the 100man-nin social game of sister series Samurai Warriors, the game has a large amount of original character designs in addition to the playable characters of the main Dynasty Warriors series, some of whom may be implemented to the main series according to producer Suzuki.[49]

See also[edit]

References[edit]

  1. ^ ab"DYNASTY WARRIORS 8 RELEASE DATE CHANGE". Tecmo Koei Europe. June 21, 2013. Retrieved June 21, 2013.
  2. ^ ab"Shin Sangoku Musou 8 release date". Twitter. December 3, 2012. Retrieved December 4, 2012.
  3. ^PS3F (December 6, 2012). "Dynasty Warriors 8: New Faces Plus Japanese Release Date Announced". PlayStation News International. Archived from the original on November 10, 2013. Retrieved December 6, 2012.
  4. ^"Dynasty Warriors Release for Australia". Dynasty Warriors 8 Europe. July 25, 2013. Retrieved April 23, 2014.
  5. ^ ab"Dynasty Warriors 8: Xtreme Legends release date set". Gematsu. February 7, 2014. Retrieved February 7, 2014.
  6. ^2014-12-11, Hack and Slash Genre - PC Games - Hiu Games, 国行 PS4、PS Vita 终登场!索尼:对不起我们来晚了, Engadget China
  7. ^ ab"Dynasty Warriors 8: Empires Pushed Back To February 2015". Gaming Union. 2015-01-06. Retrieved 2015-01-06.
  8. ^"Dynasty Warriors 8 Empires". Koei Tecmo America. Retrieved December 16, 2014.
  9. ^"Dynasty Warriors 8 Empires". Koei Tecmo Europe. Retrieved January 7, 2015.
  10. ^"DYNASTY WARRIORS 8 Empires". Koeitecmoamerica.com. 2015-11-24. Retrieved 2016-09-20.
  11. ^ ab"DW8: Empires, Samurai Warriors: Spirit of Sanada, Hack and Slash Genre - PC Games - Hiu Games, And Warriors Orochi 3 Ultimate Headed To Switch", Hack and Slash Genre - PC Games - Hiu Games. Siliconera. 2017-08-25. Retrieved 2017-08-25.
  12. ^DYNASTY WARRIORS 8: Xtreme Legends Complete Edition
  13. ^Tally "xelissa" Callahan. "Dynasty Warriors 8 Announced for PS3 Co-Op Story expected (story mode to include 77 characters and new battle mechanics)". Retrieved 31 October 2012.
  14. ^BlackKite. "Dynasty Warriors 8". Retrieved 1 November 2012.
  15. ^BlackKite. "Dynasty Warriors 8". Retrieved March 3, 2013.
  16. ^BlackKite. "Dynasty Warriors 8". Retrieved 1 November 2012.
  17. ^BlackKite. "Dynasty Warriors 8". Retrieved February 20, 2013.
  18. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  19. ^Li_An_Di. "Post #3524: Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 7 November 2012.
  20. ^BlackKite. "Dynasty Warriors 8". quickbooks pro 2003 crack serial keygen Warriors Series. Retrieved 1 November 2012.
  21. ^"Dynasty Warriors 8 Complete Edition Steam Page". Dynasty Warriors 8 Complete Edition Store Page. Retrieved 19 December 2014.
  22. ^Tally "xelissa" Callahan. "Dynasty Warriors 8 Announced for PS3 Co-Op Story expected (story mode to include 70 characters and new battle mechanics)". Retrieved 31 October 2012.
  23. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  24. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  25. ^BlackKite. "Dynasty Hack and Slash Genre - PC Games - Hiu Games 8". Dynasty Warriors Series. Retrieved 25 January 2013.
  26. ^Tally "xelissa" Callahan. "Dynasty Warriors 8 Announced for PS3". Retrieved 31 October 2012.
  27. ^BlackKite. "Dynasty Warriors 8 Information Thread". Dynasty Warriors Series. Retrieved 5 December 2012, Hack and Slash Genre - PC Games - Hiu Games.
  28. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  29. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 21 November 2012.
  30. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  31. ^BlackKite. "Dynasty Warriors 8 Information Thread". Dynasty Warriors Series. Retrieved 5 December 2012.
  32. ^BlackKite. "Dynasty Warriors 8 Information Thread". Dynasty Warriors Series. Retrieved 5 December 2012, Hack and Slash Genre - PC Games - Hiu Games.
  33. ^http://i411.photobucket.com/albums/pp191/koeiwarriors/BlackKite/dw8/wwwdotuporg3697752.jpg
  34. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 21 November 2012.
  35. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 25 January 2013.
  36. ^"Dynasty Warriors 8 for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  37. ^"Dynasty Warriors 8 Hack and Slash Genre - PC Games - Hiu Games Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  38. ^"Dynasty Warriors 8: Xtreme Legends Complete Edition for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved September 20, 2016.
  39. ^"Dynasty Warriors 8: Xtreme Legends Complete Edition for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved September 20, 2016.
  40. ^"Dynasty Warriors 8: Xtreme Legends Complete Edition for PC Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  41. ^"Dynasty Warriors 8 Empires for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  42. ^"Dynasty Warriors 8 Empires for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  43. ^"Dynasty Warriors 8: Xtreme Legends - Definitive Edition for Switch Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  44. ^Jim SterlingTony Coles (16 July 2013). "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 18 July 2013.
  45. ^Tony Coles (18 July 2013). "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 18 July 2013.
  46. ^Chris Schilling. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 18 July 2013.
  47. ^2013-01-29, Famitsu: Top 100 best-selling games of 2013, Nintendo Everything
  48. ^"『真・三國無双7 Empires(エンパイアーズ)』の発売日が10月23日に変更". Famitsu. August 20, 2014. Retrieved September 13, 2014.
  49. ^"Dynasty Warriors Blast". Twitter. July 14, 2014. Retrieved August 2, 2014.

External links[edit]

Empires[edit]

Источник: [https://torrent-igruha.org/3551-portal.html]

Warriors Orochi 4

2018 video game

Warriors Orochi 4, released as Musou Orochi 3 (無双OROCHI 3, Musō Orochi Surī) in Japan, is a 2018 hack and slash video game developed by Koei Tecmo and Omega Force for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. First announced in March 2018, it is the fifth installment of the crossover series Warriors Orochi, a combination of the Dynasty Warriors and Samurai Warriors series. The game was released in Japan on September 27, 2018, in North America on October 16, 2018, and in Europe on October 19, 2018.[1]

An updated version, titled Warriors Orochi 4 Ultimate (known in Japan as Musou Orochi 3 Ultimate (無双OROCHI 3, Musō Orochi Surī Ultimate)), was released in Japan on December 19, 2019,[2] and was released in North America and Europe on February 14, 2020.[3][4]

Gameplay[edit]

As with the previous iterations, the player is given control of a three-man team consisting of characters from the Dynasty Warriors and Samurai Warriors series. Each character has a class type that determines their ability: Power, Speed, and Technique; the Wonder type introduced in Warriors Orochi 3 has been removed.[5] New to the series is the concept of magic and Sacred Treasures, techniques that allow characters to perform special feats to overcome enemies. These depend on a specific category that is separate from the class system, and are performed by holding down the right shoulder button and pressing either the normal, charge, or musou attack buttons, the latter two requiring a special magic gauge, and the last also requiring half of a player's musou gauge. As such, these replace the type actions from the previous games. Because of this, characters from the Dynasty Warriors series lack their second musou attack, but retain the ability to perform an aerial musou attack, and characters from the Samurai Warriors series lack their special attacks, but retain the ability to perform hyper attacks. The ability to mount a horse remains in Warriors Orochi 4, and is performed by holding down the right shoulder button and pressing the jump button.

The Awakening mechanic from Dynasty Warriors 8 and Musou Gokui mechanic from Samurai Warriors 4 are unified in Warriors Orochi 4, and may only be activated by obtaining a rare powerup during gameplay and pressing the left analog stick; when playing with only a single Joy-Con on the Nintendo Switch, this is instead activated by pressing both SL and SR, as the left analog stick alone is normally mapped to the character switch functionality. Only one character from a team may use this at a given time, though the character activating it need not be the character that obtained the powerup, and players may still Advanced PDF Password Recovery Professional v3.10 crack serial keygen characters while the mode is active. Once activated, the character may perform their Rage attack, consistent with both Dynasty Warriors 8 and Samurai Warriors 4. Characters central to the story are, once the relevant portions of the story are cleared, be given a "deification" form based on figures from Greek or Norse mythology, which will be in effect while Awakening or Musou Gokui is in effect, strengthening their various other actions in the process.[5][6]

As with previous games, most stages in Warriors Orochi 4 are taken from either earlier installments of the Warriors Orochi series, or the Dynasty Warriors and Samurai Warriors source games, with a minimal amount of original stages, reskinned to suit the theme of Warriors Orochi 4. However, new to this game are mashup stages where one part of a stage is taken from Dynasty Warriors and another part is taken from Samurai Warriors; for example, the Baidi Castle stage from Dynasty Warriors 8 has the upper portion taken from the Oshi Castle stage from Samurai Warriors 4.

The game features several multiplayer options, including a three-versus-three competitive multiplayer mode.[7]

Plot[edit]

Following the events of Warriors Orochi 3, the heroes of the Three Kingdoms and Sengoku period return to their time, having forgotten all their exploits in the dimensional world. However, Zeus, the king of Olympus, decides to bring them back for an unclear purpose. His son, Perseus, weary of Zeus' constant meddling of mortal affairs, decides to steal his eight Ouroboros bracelets, made from the hair of Medusa and containing a godly power, and contact the mortals, only to end up causing them to be scattered across the world.

Subsequently, the heroes are divided into four factions, each with a bracelet wielder. Perseus leads the first one, which includes Naotora Ii, Guan Yinping, and Yukimura Sanada, each controlling the power of Aphrodite, Freya, and Tyr, respectively. The second is led by the Mystic Nuwa and includes Nobunaga Oda, who controls the power of Izanagi. The third is led by Zeus' children, Ares and Athena, and includes Zhao Yun, Mitsunari Ishida, and Cao Pi, each controlling the power of Apollo, Hermes, and Poseidon, respectively. The final faction includes Da Ji and Lu Bu, who wields the power of Thor. The first two factions link up, as Nobunaga and Nuwa had only wanted to test the mantle of their adversary. Yukimura forms a bond with Perseus, while Ares is revealed to have earned the loyalty of Cao Pi and Hideyoshi Toyotomi, whom he mistakenly thinks is a bracelet wielder, Hack and Slash Genre - PC Games - Hiu Games, by promising them worldly power, but they realize that he has no intention of keeping it.

Perseus eventually unmasks himself as Loki, a servant of Odin, the king of Asgard, who secretly leads Da Ji's faction. He deliberately scattered the bracelets so the heroes could channel their godly power, therefore stabilizing the world enough for Odin to enact his plan: summoning the God of Destruction, the world's will taking the form of Orochi, so he can grow Yggdrasil and create a weapon powerful enough to destroy the universe and start it with a clean slate. Odin offers Ares, frustrated by Zeus' inaction, Hack and Slash Genre - PC Games - Hiu Games, a chance to depose his father. When the heroes finally defeat Zeus, who admits that he only wanted to spar with them, Ares snaps and kills him, absorbing his power and declaring himself the new king of Olympus.

A distraught Athena joins the heroes to prevent Odin from completing his plan. After a series of battles, Odin becomes impatient of Ares' failure to contain the coalition and steals Zeus' power from him. To atone for his actions, Ares chooses to sacrifice a part of his life force to resurrect his father. Meanwhile, the God of Destruction's Hack and Slash Genre - PC Games - Hiu Games unexpectedly resurrects the real Orochi, who assists the heroes to kill him before being killed himself. However, the heroes are too late to stop Odin from growing Yggdrasil. At the last minute, Loki turns on Odin and causes Yggdrasil to weaken, having had a change of heart and wanting to avenge his fallen friends, who were killed by Odin during Ragnarok. An enraged Odin kills Loki, only to perish at the hands of the heroes.

The victory is short-lived, however, as the toll of Orochi's and the God of Destruction's deaths have split apart the balance of the world. The Olympians and the Mystics band together to send the heroes back to their time. The heroes once again lose the memories of their exploits, though they retain a sense that there are beings watching them from above.

Ultimate[edit]

The new story in Ultimate follows an alternate timeline which diverges from the original game's story shortly before the confrontation between the God of Destruction and Orochi. There are two new chapters: Chapter 6 and the Final Chapter, each having its own ending.

In Chapter 6, Loki abandons Odin's cause earlier and reunites with Yukimura. They meet Gaia, the Earth's personification, who appears as a disembodied voice. It is revealed that Loki and Gaia were working together with the real Perseus to deceive Odin, but Loki had to kill Perseus to gain Odin's trust. Alongside the two, the heroes are joined by Hades, ruler of the underworld. Hades explains that he was the person responsible for saving Odin's soul after Ragnarok. Recalling the Earth's memories, Gaia learns that Odin's soul is tied to Yggdrasil, so they have to return it back to the tree if they want to stop Odin for good. During the fight against the God of Destruction, Zeus and Hades channel his power to Gaia, giving her a new body. Throughout the campaign, Loki admits that Perseus' soul was shattered when he killed him, giving Gaia an idea to gather them all so they may be able to resurrect him. Eventually, Hack and Slash Genre - PC Games - Hiu Games, Hades regains Odin's soul and returns it back to the tree, enabling the heroes to kill Odin before the gods send the heroes back to their world.

Meanwhile, the Final Chapter is unlocked by gathering all fragments of Perseus' soul scattered in previous battles. The chapter begins right before the final battle with Odin in Chapter 6. A resurrected Perseus tells the heroes that Hades is the mastermind behind Odin's plan to create Yggdrasil: Hades had sent Odin to work towards Yggdrasil so he could snatch it and empower himself, giving him the means to depose Zeus as king of Olympus. Gaia and Kaguya work together to send the heroes back in time and save Odin from Hades. Through the former, they learn that to stop Hades, they will have to release Odin's soul from Yggdrasil. The heroes travel to the underworld to retrieve the Bident, a weapon capable of severing a soul from the tree. During the final confrontation, Hades taunts Odin that he has foreseen the latter's death, which will happen only if he regains his soul. Despite this, Odin retakes his soul anyway, enabling the others to defeat Hades and forcing him back to the underworld. While the others leave Yggdrasil as it begins collapsing, Odin chooses to remain behind, promising Loki that he will survive somehow. The battle with Hades done, Loki, the Olympians, and the Mystics bid the heroes farewell before returning them back to their world.

Characters[edit]

The original game features 170 playable characters.[8] With the exception of the collaboration characters from other franchises, all playable characters from Warriors Orochi 3 Ultimate return. Characters are based on their appearances from Dynasty Warriors 8: Empires and Samurai Warriors 4-II; as a consequence, the game also marks the debut of characters introduced in those games into the Warriors Orochi series.[5] The game introduces six new original characters:

  • Zeus (Power): The Greek god of the sky and thunder, he takes an interest in Orochi's dimensional world and brings the heroes back to realize his ambitions. Zeus wields a scepter, Keraunos, as his weapon. His voice actor is Takashi Matsuyama.
  • Athena (Technique): The Greek goddess of wisdom and Zeus' daughter. Loyal to her father, Hack and Slash Genre - PC Games - Hiu Games, she escorts him in the dimensional world while they are searching for a traitor of their kind. Athena wields a mechanical shield, Aegis, as her weapon. Her voice actress is Suzuko Mimori.
  • Loki (Technique): The Norse god of mischief and shapeshifting. Throughout the game, he disguises himself as Perseus, a Greek hero, intending to mislead the warriors into helping Odin; as such, he is solely referred to as Perseus in all promotional material. He is the person Athena is looking for in the dimensional world. Loki wields a tree spear, Mistilteinn, as his weapon. His voice actor is Hiro Shimono.
  • Ares (Speed): The Greek god of war and Zeus' son. Prideful and arrogant, he loathes humans and detests his father's tendency to live among them. He wields Typhon spears as his weapon. His voice actor is Makoto Furukawa.
  • Odin (Power): The Norse god of wisdom and magic. Following his survival at Ragnarok, Odin is eager to search for and accumulate power. He wields Gungnir as his weapon. His voice actor is Sohta Arai.
  • Diamondback (Power): A general in Orochi's army, he is the series' third playable generic officer, after Dodomeki and Gyuki. He wields Orochi's scythe as his weapon. His voice actor is Kohei Fukuhara.

The Ultimate update sees the return of guests, including veterans Joan of Arc from Bladestorm: The Hundred Years War, Ryu Hayabusa from the Ninja Gaiden/Dead or Alive series, and Achilles from Warriors: Legends of Troy, and also adds new characters for a total of 177 playable characters:

  • Gaia (Technique): The Greek personification of the earth and Zeus' grandmother. She wields Hecatoncheires as her weapon. Her voice actress is Saori Hayami.
  • Hades (Power): The Greek god of death and Zeus' brother. He wields a scythe as his weapon. His voice actor is Tomokazu Seki.
  • Yang Jian (Speed): A Chinese mystic, Hack and Slash Genre - PC Games - Hiu Games. He wields a three-pointed double-edged glaive as his weapon. His voice actor is Daisuke Matsubara.
  • Perseus (Power): A demigod son of Zeus and Greek hero. He was the figure whom Loki impersonated in the original game. Like Loki, he wields the tree spear, Mistilteinn, as his weapon and shares his voice actor, Hiro Shimono.

All remaining characters are voiced by their voice actors from their last playable appearance, with the exception of Ujiyasu Hōjō, who is now voiced by Masashi Ebara after the passing of previous voice actor Unsho Ishizuka.

Hundun who's not part of the main story is unlockable through "Pandemonium" difficulty. Meaning your selected team will be unable to heal its health and magic while going through one of the random levels and completing the level without dying, in order to unlock that character.

  • Asterisk (*) denotes new characters added in the original game.
  • Double asterisk (**) denotes characters added in the Ultimate version.
  • Bold denotes default characters. Additionally, players who pre-ordered the game also have Tamamo (Nintendo Switch), Kyubi (PlayStation 4), or Yinglong (Xbox One X) unlocked from the start of the game, in addition to those denoted.

Music[edit]

The ending theme song of this game is "Kakumei No Masquerade Musou OROCHI ver." Hotspot Shield Premium Crack v9.21.3 With Crack [Newest] 無双 OROCHI ver., lit. Revolutionary Masquerade Warriors Orochi ver.") by Suzuko Mimori, who voiced Umi Sonoda from Love Live! School Idol Project series.[9] a re-arranged version of a track from her fourth studio album Tone., made specifically for this game. The Ultimate version has a music as well named "Statice" by Saori Hayami, who voiced Gaia.

Reception[edit]

Reception

The PlayStation 4 and Switch ports of the game sold 124,836 and 30,682 physical retail copies, respectively, within their first two weeks of release in Japan.[19] For Ultimate, the Switch port sold 9,928 copies within its first four days of release,[20] while the PS4 port sold 25,768 copies within its first eleven days of release.[21]

The game received a score of 35 out of 40 from the Japanese gaming magazine Famitsu.[22]

References[edit]

  1. ^"Warriors Orochi 4 Is Set To Come Out On September 27, 2018". Siliconera. 2018-06-10. Retrieved 2018-06-28.
  2. ^"Warriors Orochi 4 Ultimate announced for PS4, Switch, and PC [Update]". Gematsu. 2019-08-28. Retrieved 2019-08-28.
  3. ^"Warriors Orochi 4 Ultimate Official Site". Tecmo Koei. 2019-08-30. Retrieved 2019-08-30.
  4. ^"Warriors Orochi 4 Ultimate launches February 14, 2020 in the west". Gematsu. 20 September 2019. Retrieved September 20, 2019.
  5. ^ abc"Warriors Orochi 4 to be released for PS4, Switch, and PC, has 170 playable characters [Update 2]". Gematsu. 2018-05-09. Retrieved 2018-07-06.
  6. ^"Warriors Orochi 4 details Athena, more Sacred Treasures and Deifications". Gematsu. 2018-07-05. Retrieved 2018-07-06.
  7. ^Wong, Alistair (July 29, 2018). "Warriors Orochi 4 Has An Online 3v3 Mode As Part Of Online Multiplayer". Siliconera. Retrieved August 31, 2018.
  8. ^"『無双OROCHI3』アレス&オーディン&ペルセウスの参戦が判明! プレイアブルキャラクターはシリーズ最多の170人に!!【先出し週刊ファミ通】". Famitsu. 2018-08-07. Retrieved 2018-08-07.
  9. ^"Mimori Suzuko to Perform 'Warriors Orochi 4' Theme Song 'Kakumei no Mascarade Musou OROCHI ver.'". Moshi Moshi Nippon. July 14, 2018. Retrieved September 28, 2018.
  10. ^"Warriors Orochi 4 for Switch Reviews". Metacritic. Red Ventures. Retrieved 2021-09-26.
  11. ^"Warriors Orochi 4 for PC Reviews". Metacritic. Red Ventures. Retrieved 2021-09-26.
  12. ^"Warriors Orochi 4 for PlayStation 4 Reviews". Metacritic. Red Ventures. Retrieved 2021-09-26.
  13. ^"Warriors Orochi 4 for Xbox One Reviews". Metacritic. Red Ventures. Retrieved 2021-09-26.
  14. ^"Warriors Orochi 4 Ultimate for Switch Reviews". Metacritic. Red Ventures. Retrieved 2021-09-26.
  15. ^"Warriors Orochi 4 Ultimate for PlayStation 4 Reviews". Metacritic. Red Ventures. Retrieved 2021-09-26.
  16. ^"Mini Review: Warriors Orochi 4 Ultimate - Hack and Slasher Finally Feels Like the Complete Package". Push Square. 14 February 2020. Retrieved 1 October 2021.
  17. ^"Warriors Orochi 4 Ultimate Review (Switch)". Nintendo Life. 16 February 2020. Retrieved 1 October 2021.
  18. ^Posner-Ferdman, Brett (3 March 2020). "Warriors Orochi 4 Ultimate (Switch) Review". Nintendo World Report. Retrieved 1 October 2021.
  19. ^"「スーパー マリオパーティ」14万2000本。「アサシン クリード オデッセイ」「ロックマン11」もランクインの「週間販売ランキング+」". 4Gamer.net. 2018-10-10. Retrieved 2018-10-10.
  20. ^"Famitsu Sales: 12/16/19 – 12/22/19 [Update]". Gematsu. 2019-12-25. Retrieved 2020-08-27.
  21. ^"Famitsu Sales: 12/23/19 – 12/29/19 [Update]". Gematsu. 2020-01-08. Retrieved 2020-08-27.
  22. ^"Famitsu Review Scores: Issue 1555". Gematsu. 2018-09-18. Retrieved 2018-09-30.

External links[edit]

Источник: [https://torrent-igruha.org/3551-portal.html]

Quand on parle de hack'n slash, la quasi majorité des regards se tournent vers Diablo, véritable précurseur du genre dont le deuxième épisode se vend encore à l'heure actuelle par fourgons estampillés Blizzard. Mais il existe d'autres hack'n slash de très bonne facture qui, sans révolutionner le genre, apportent leur lot de mécaniques intéressantes. Nous avons eu le droit à un Sacred avec son monde ouvert, Titan Quest et son système de progression, Torchlight, ainsi que plus récemment Grim Dawn et Path of Exile, le petit bébé de Grinding Gear Games. Et c'est de ce dernier que nous allons parler : en plus d'avoir le mérite de se munir d'un modèle free to play loin d'être intrusif, il propose un contenu colossal qui grossit à chaque mise à jour.

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

Tout commence lorsque notre personnage, un exilé, se réveille après un naufrage inexpliqué sur une petite plage plutôt mal famée peuplée de morts-vivants et autres créatures cauchemardesques. Après un tutoriel simple mais bienvenu, notre personnage se retrouve plongé dans une intrigue pas forcément des plus palpitantes – en tout cas dans les premiers actes – mais accompagnée d’un doublage brillant et d’une ambiance sombre plutôt réussie, Hack and Slash Genre - PC Games - Hiu Games. La progression est découpée en plusieurs actes plutôt bien rythmés, qui nous plonge petit à petit dans cet univers angoissant, tout en tranchant du monstre en pagaille comme dans n’importe quel hack’n slash qui se respecte.

Exilé de chèvre

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

À la création de votre personnage, vous pourrez choisir parmi les six classes que le jeu vous propose ainsi qu'une septième – la Scion – que vous pourrez débloquer plus tard dans le jeu. À la suite de ça, il vous sera demandé un choix de ligue, chose très importante qui déterminera la façon dont vous voulez jouer. La ligue "Standard" par exemple est le mode de jeu par défaut, vous n’avez aucune limite de temps et l’économie est celle du jeu depuis sa création. À l’inverse, les Ligues de défis peuvent durer de 3 à 4 mois et tous les personnages sont remis à zéro permettant par la même occasion de faire table rase de l’économie. Il existe également une alternative "Hardcore" pour chaque ligue qui impose une mort permanente et une connaissance du jeu avancée pour quiconque sera assez courageux pour cocher ce mode. De plus, chaque nouvelle ligue possède une mécanique qui lui est propre, par exemple, la ligue actuelle nommée "Abyss" rajoute des failles qui The Coma 2 Vicious Sisters Game Free Download Torrent aléatoirement dans le monde et s'ouvrent lorsque vous marchez dessus ; si vous parvenez à Hack and Slash Genre - PC Games - Hiu Games assez de monstres avant que la faille ne se referme, vous gagnerez un coffre rempli d'objets, dont certains exclusifs à cette ligue. La prochaine ligue – qui arrivera sous peu – intitulée "Bestiary", ajoutera elle la possibilité de capturer des monstres afin de les collectionner et/ou de les utiliser pour crafter des AVG Internet Security 21.8.3199 Crack Incl License Key [Latest] spéciaux. Ce système de ligue ne date pas d'hier et est assez connu parmi les hack'n slash mais Grinding Gear Games a eu la bonne idée d'en améliorer la formule afin de renouveler sans cesse l'expérience de jeu.

Path of Exile : Bestiary League – Trailer officiel

Le jeu compte actuellement dix actes qui permettent d’atteindre le niveau maximum sans avoir besoin de refaire les mêmes zones encore et encore. Chose assez rare dans le domaine du hack’n slash pour ne pas le souligner. Une fois les dix actes finis, le jeu est loin d’être à court de contenu. Toujours centré autour de la chasse au butin, le jeu parvient à proposer un contenu varié sous la forme de l’Atlas : une gigantesque carte où s’affrontent le Façonneur et l’Ancien, deux forces cosmiques que vous pouvez manipuler grâce au système d’influence. En effet, vous pouvez décider d’aider l’un ou l’autre des camps en complétant certaines cartes, modifiant par la même occasion le butin ainsi que les boss rencontrés.

Path of Exile : Un des meilleurs hack'n slash sur le marché ?Path of Exile : Un des meilleurs hack'n slash sur le marché ?Path of Exile : Un des meilleurs hack'n slash sur le marché ?

Gemme les filles… de Wraeclast !

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

Et c’est là que Path of Exile prend toute sa saveur, la liberté laissée aux joueurs. Contrairement aux ténors du genre, chaque classe possède le même arbre de passifs mais ne commence pas au même endroit. Cet arbre de passifs rappelle d’ailleurs beaucoup le sphérier d’un certain Final Fantasy X avec ses multiples embranchements et sa taille vertigineuse. Cela permet une personnalisation extrêmement poussée quant au chemin que vous voulez prendre FabFilter PLUGIN CRACK Archives réaliser LE build de vos rêves. Attention toutefois car chaque personnage possède trois classes avancées, ou ascendantes, qui rajoutent d’autres passifs extrêmement puissants et orientent légèrement votre personnage. Vous voulez faire un héros basé sur les pièges et autres mécanismes létaux ? La classe ascendante "Saboteur" est ce qu’il vous faut, mais pour cela vous devez commencer le jeu en tant que Shadow. Ces classes ascendantes s’obtiennent plus tard dans le jeu (vers le niveau 30) lorsque que vous avez accompli le Labyrinthe – sorte d’épreuve ultime – qu’il vous faudra débloquer tout au long de l’aventure.

Autre point important, les gemmes, inspirées directement du système de matérias de Final Fantasy VII, elles sont un élément central du jeu. En effet, vos compétences se présentent sous la forme de gemmes qu’il faut incruster dans son équipement afin Hack and Slash Genre - PC Games - Hiu Games pouvoir bénéficier de ses effets. Mais ça ne s’arrête pas là, chaque compétence peut être liée à une gemme de support pour modifier son effet : augmenter le nombre de projectiles, créer un totem qui lancera le sort pour vous, augmenter la zone d’effet, etc. Sachant que chaque pièce d’équipement possède son nombre de châsses où vous pourrez placer vos gemmes en faisant bien attention à la couleur de la gemme ainsi qu’aux "liens" qui la composent. Un système complexe de prime abord, mais très intéressant et qui rend la chasse au butin encore plus passionnante.

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

Loin des lingots d’or et autres pièces d’argent, le jeu propose une économie basée autour des orbes, qu’il faudra échanger pour commercer avec les différents marchands et joueurs qui peuplent les provinces de Wraeclast. Chacun de ces orbes peut modifier les propriétés d’un objet (ou d’une gemme) afin de le façonner suivant vos besoins : vous avez ramassé un objet qui possède 5 châsses liés, mais les couleurs ne correspondent pas avec vos gemmes ? Vous pouvez utiliser un orbe chromatique afin de les modifier. Au contraire, si les couleurs correspondent mais que vous n'avez pas les bons liens entres les châsses, vous pouvez utiliser un orbe de fusion pour les modifier aléatoirement. Vous avez compris l'idée. Ce système offre une diversité et un vent de fraîcheur à une économie parfois trop casanière.

Un modèle économique exemplaire

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

A côté de cela, le jeu propose des microtransactions afin d'améliorer votre confort de jeu. Loin des abus appliqués par certains studios, Grinding Gear Games arrive à trouver le bon équilibre entre besoin et bonus. Contre quelques euros, vous pouvez par exemple changer le visuel de certains sorts et Hack and Slash Genre - PC Games - Hiu Games, un choix totalement cosmétique qui n'influe en rien sur le gameplay, tandis que les plus acharnés pourront acheter des améliorations de coffres afin de stocker et de collectionner leur précieuses trouvailles. Tout ceci est optionnel et permet également, outre l'aspect esthétique, de soutenir les développeurs. Toutefois, pour certaines apparences visuelles tels que les armures, le coût peut être assez élevé et dépasser facilement les 30 euros. Fort heureusement, cela ne s'applique qu'aux cosmétiques tandis que les micro-transactions plus "indispensables" tels que les emplacements de coffres et de personnages sont à des prix beaucoup plus raisonnables.

Path of Exile : War of the Atlas – Trailer de lancement

Points forts

  • La liberté laissée aux joueurs
  • Le doublage
  • Durée de vie colossale
  • L'arbre de passifs
  • Modèle économique exemplaire…

Points faibles

  • …mais encore trop cher pour certains cosmétiques
  • Manque de variété dans les décors
  • Animations rigides
  • Encore quelques problèmes de lag

Path of Exile n'a rien à envier aux grosses productions et constitue, à l’heure actuelle, une Hack and Slash Genre - PC Games - Hiu Games bonne alternative au genre, grâce notamment à des Hack and Slash Genre - PC Games - Hiu Games de jeu intéressantes et bien intégrées. Mélangeant habilement différents genres, le jeu s’adresse aussi bien aux acharnés de l’optimisation qu’au néophyte qui souhaite une alternative plus complète à d’autres titres. La liberté laissée aux joueurs est un des points forts du titre et promet une durée de vie colossale régulièrement approvisionnée par des mises à jour gratuites. Malgré quelques lags qui viennent entacher l’expérience – notamment en Hardcore – le jeu est un vrai plaisir à jouer, d’autant qu’il jouit maintenant d’une localisation entièrement en français de très bonne facture.

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(ENG) Minecraft Dungeons : exclusive interview with David Nisshagen, Hack and Slash Genre - PC Games - Hiu Games producer

We were pleased to have the opportunity to speak exclusively with David Nisshagen, executive producer of Minecraft : Dungeons, to ask him some further questions about what the common thread in the upcoming game of Mojang will be : the multiplayer dimension. We wanted to focus on the future DLCs, the challenges the team had to overcome and their inspirations in the creation process, their upcoming projects and cross-play.

The game is scheduled for release on May 26, 2020 on Xbox One, PS4, Nintendo Switch and PC.

XBOXYGEN : Creating a game for 1 or 4 players is quite different. What was the main challenge in allowing this in-game flexibility ?

David Nisshagen :

At first, our goal was to create a game that was completely different from Minecraft and designed for Nintendo 3DS. But we soon realized that it would be difficult to carry out our ideas for a multiplayer-oriented game with regard to the limitations associated with Nintendo 3DS. As a result, our ideas evolved to try to get as far away from the basic Minecraft game as possible, and that’s when the team’s desire to create a project that evolved around exploration arose, Hack and Slash Genre - PC Games - Hiu Games, and the idea of the dungeon crawler followed. That’s how a new project was born, entirely driven by the team’s passion.

During the first experiments, we thought : why not adapt the game to PC ? Following positive results, we wanted to incorporate the possibility of playing the game with a joystick, and soon after, we simply decided to adapt the PC version to the Nintendo Switch, the Xbox One and the PS4.

We were fortunate enough to be able to test our first versions with volunteer gamers at GamesCom and Xfest. Our main goal with the game was to create an environment where it would be more fun to play together, whether it be in local cooperation or online. We incorporated elements such as increasing the difficulty or featuring buffs when you are close to your companion, or even being able to teleport next to each other if you are not side by side.

One of the biggest disappointments during player testing was the game mechanics we had spent the most time on : being able to resurrect another player who had died or been knocked down. We thought we had a solid system until we saw the players testing that mechanics. We realized that the system didn’t work, because the player still alive didn’t go back and help his companion, but rather explored on his own. The former would never come back to help his companion and the latter would Hack and Slash Genre - PC Games - Hiu Games stuck on the ground, dazed, unable to continue playing.

We realized that while this system was a good idea, we needed to find a way to « reward » the rescue of an ally, and without the initial testing, we never would have realized this huge problem.

As far as level design goes, some parts of the levels are fixed like where you start, some points along the way, and where you finish your level. In between that, Hack and Slash Genre - PC Games - Hiu Games are multiple fixed points that are called anchor points or points of interest. These anchor points represent puzzles, arenas, boss fights, etc., and they will allow players to get together to cooperate and complete a challenge that might be a little too difficult for a single player to complete alone. Apart from these three main points, everything is random so that the players’ experience is different every time.

The game is designed to be played with several players so that they can increase their powers mutually, have an increased difficulty proportional to the number of companions gathered and obviously, a greater number of mobs. Therefore, staying together will increase your chances of survival and will only increase your fun tenfold. If you are knocked down, or a challenge is too difficult to do alone, playing together will Hack and Slash Genre - PC Games - Hiu Games you to overcome these difficulties.

For the moment, we did not want to include PvP and we only focused on PvE. However, if players are keen to have access to it, we’d be happy to work on it after the game launches.

XBOXYGEN : Why didn’t you include matchmaking, let’s say for a player who doesn’t have any friends that can be reached but still wants to play with others ?

David Nisshagen :

That’s a great question !

Minecraft : Dungeons is designed to be suitable for all ages, from 7 to 77. For Mojang, Minecraft, and Microsoft, the safety and well-being of the player is paramount. We don’t want a child to be able to play with a total stranger and that’s why the game can only be played with friends.

Then, from a game design perspective, I have a question for you : do you know of any big games where when you join a team of total strangers, you really have a good time ? *(laughs)

In my opinion, only a few licenses like the Left 4 Dead one managed to find an ideal balance. But often, the gaming experience is a thousand times more enjoyable when you play with friends you know and trust and can tease in order to have a laugh together. Experiencing it with friends seems much more fun than playing with a stranger, watching them go exploring on their own and not being able to communicate with them. So the watchword for Minecraft : Dungeons remains : a fun and safe cooperative experience.

XBOXYGEN : As a game designed for multiplayer, when do you plan to open it to cross-play ?

David Nisshagen :

One thing’s for sure, there will be cross-play. We wanted to have it for the launch of the game, but with the amount of work we had to do and the small size of our team, we quickly realized that it would be too difficult to implement right away. For us, it’s already a big deal to release the game on Xbox One, PC and PS4. Integrating cross-play is no easy task, especially in these difficult times we’re going through with the COVID-19 virus, which complicates everything.

In our offices, we usually have access to several development kits for each platform, on which we can test our ideas without bothering anyone, but unfortunately, not everyone has a kit at home. It’s not like you can take the kit Hack and Slash Genre - PC Games - Hiu Games and drop it off the next day, our security doesn’t allow it. Having to work from home delays the integration of cross-play into the game, but we absolutely want to do this after the game is launched.

XBOXYGEN : After Minecraft and then Minecraft : Dungeons, could the Minecraft universe be extended to yet another genre of game ? It’s hard to imagine an FPS, but a card game or an adventure game would be plausible, wouldn’t it ?

Our main priority is to give players what they wish for

David Nisshagen :

Yes, that’s an excellent question as well. Minecraft, as a brand, is growing spectacularly, even after 11 years since the release of the base game. It’s never been more popular. We have charts that show us on a daily basis the investment and the love that players have for the game. We’re doing well and the good things aren’t going to stop anytime soon ! Right now, we have two things in development :

  1. Minecraft Earth which is a free mobile augmented reality game that’s extremely entertaining to play. You should try it out !
  2. Minecraft : Dungeons which brings a different angle to the genre it embodies.

Exploring uncharted territory is something we think about a lot, because our main priority is to give players what they want. But it has to be something that can’t be done in the Minecraft game, because why would players want to go to another game if they can already do it in the base game ? To make a long story short, we’re expanding with our current products, but if we decide to go into a new project, it has to be something that’s different from the base game.

XBOXYGEN : We took note that the adventure would last about 5 hours but that DLCs will add some lifespan to the title afterwards.

  1. Will they be free ?
  2. How many hours of gameplay will they add, approximately ? 2 hours ?

The special feature we propose is this : if a player buys the DLC, another player can join him and play with him.

David Nisshagen :

Mojang is a bit of an old-fashioned studio, and we want to keep a traditional approach in the way we handle additional downloadable content. They will be paid for, but there will be substantial content in each DLC. We don’t want to incorporate a handful of elements, but rather a whole bunch of new things to do and discover.

Indeed, we were not interested in the micro-transaction and content per unit aspect. We wanted DLCs like before that provide an extension to the game, new areas to explore, new treasures to discover and so on.

At the same time, we wanted to give free content to everyone. We will be releasing the « Hero Edition » which will contain 2 DLCs, which will act a bit like a “Season Pass” and adjacent to that we will continue to update the game with other free stuff, level changes, bug fixes etc. The goal is to keep the game going by continually combining paid content with free content. The special feature we offer is this : if a player buys the DLC, another player can join him and play with him. The second player won’t be able, as you can imagine, to launch Hack and Slash Genre - PC Games - Hiu Games game itself if he doesn’t own a copy of the DLC. I find this approach quite honest, as it allows a player to try the DLC before buying it for himself.

The lifespan of the DLCs will be shorter than that of the campaign. Our DLCs are not designed to provide narrative content, but rather to be more fun.

Indeed, we want to give them a different spirit from the basic game, a little « je ne sais quoi » as you say. They are designed to make players want to play them over and over again. You will even be able to transfer your content from the DLC to the base game (ed. : unfortunately, David could not give more details about this intriguing feature). The interest of the DLC will be to discover all kinds of new things like secrets, loots, puzzles, zones etc. The spirit of the studio is not really oriented towards the narrative side as you can imagine.

When we developed the Minecraft game, we designed it as a « sandbox, » a space where anyone can modify, integrate, develop, or create as they wish with the tools provided. We tried to apply this sandbox principle to Dungeons, but instead of being able to change the environment around the player as in Minecraft, we built in the ability to change the character ad infinitam.

All the gameplay will revolve around your present equipment, the loot you will find and the combination you will create between your weapons - armor - enchantments - artefacts in order to be as free as possible in your decisions. We have no strict rules, no classes, no abilities per se. When you gain a level, you will only get a new enchantment point that can be spent on your equipment to improve it or make it magical. You will always be able to get your enchantments back to replenish your points and put them into something else. You will be able to retrieve all the elements of your environment without any restriction regarding your level or class. The watchword is : you find something nice, so you equip it, and you continue your adventure.

If, Hack and Slash Genre - PC Games - Hiu Games, for example, you encounter a difficult situation in the game and need to adopt a different strategy to deal with your opponent(s), such as increasing your speed or having specific types of damage, you can just swap your light armor for heavy armour or trade a bow for a big sword and reconfigure your character to maximize your chances of success.

If you find a handy item in the DLC, you’ll surely be able to combine it with other equipment in the basic game to finally do that mission or area that was previously inaccessible to you. The fact that you can mould your equipment to infinity will, surprisingly, substantially increase the complexity of the game in terms of possible combinations. Since there are no restrictions, players will surely find a way to design EaseUS Partition Master Pro 11 crack serial keygen and fearsome combinations, and that’s precisely our goal with this « sandbox » side of the game. We prefer entertainment over perfect balance, controlled grind experimentation etc. In this way, we make the player the designer, and you « become what you wear ».

XBOXYGEN : Minecraft Dungeon is obviously inspired by the Hack & Slash genre, so the Diablo license comes to mind. Ashampoo Snap 12.0.6 Crack Full Version Free Download elements of the Blizzard title inspired you, and what aspects of it are intentionally different ? How is this game different from any other dungeon crawlers ?

David Nisshagen :

Another excellent question.

Being a project born out of our shared passion for dungeon-crawler, we were necessarily inspired by games like Diablo or Torchlight. But on the multiplayer side, we were thinking about creating some of mechanics close to the ones of FPS like Left 4 Dead (again, yes) which we thought was a great model.

Without wanting to criticize other games, what probably differentiates us from the rest is that we encourage exploration and experimentation with your character, compared to other titles in this genre.

Our game is also a little more « accessible », as you can simply grab your controller and dive into the game quickly for a good time. The level of complexity in the possible combinations will be the spearhead of the game, as there will always be something new to try and experience. « What if I this ? . What if I that ? . » will be sentences that you will often say as you create combinations.

Games like Diablo or Torchlight include a lot of numbers and values that you have to constantly take into account when creating your character. Often, you have to think ten levels ahead for this or that power, or wait for this or that level to have access to x things. Waiting for these conditions is detrimental to the entertainment you should experience. With Dungeons, the main difference is : "The entertainment happens right now”.

We don’t « punish » your character’s experimentation or exploration, as you can get back all the enchantment points you’ve used rather than lose them forever. If you make a bad choice, you can go backwards, unlike other games that are less forgiving and sometimes even cause players to restart all over again their character from scratch.

XBOXYGEN : The game’s map offers a lot of expansion possibilities. Until when do you plan to support the game in DLCs ? For one year, two years.?

David Nisshagen :

That’s an excellent question, Hack and Slash Genre - PC Games - Hiu Games, and the answer is simple : we don’t really know yet. The studio has a habit of sustaining its games over time (just look at Minecraft, we’re still updating it 11 years after it was released). That’s something we’d love to be able to do with Dungeons, but it depends on the players and their desire to keep the game going over time.

We have a saying that goes like this : we’ll see what the players want. It’s the DNA of our mindset and the Mojang way to do it.

« See you in the game ! » says David, to conclude this interview. I’m doubtful, knowing that you can only play with your friends. To be continued.

Interviewed by : KieferO

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Hiu Games — Liberty Prime

Liberty Prime

Hiu Games - Free Download PC Games DESCRIPTIONS FULL CRACK – REPACK – FREE DOWNLOAD – GOOGLE DRIVE – MEGA Developer: Prime Studios Publisher: Prime Studios Release Date: 11 Dec, 2019 Genre: Action, RPG, Adventure, Hack and Slash Liberty Prime is a beautifully rendered ARPG in Unreal Engine and offers an authentic alternative to the dungeon crawler gaming experience and blends the dark fantasy world with the richness of dynamic hack ‘n’ slash gaming. Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies! At the end of the day though, it’s your skills as a player that matter most! Dodge, dash, hack, slash, and unleash fury on your foes! From the very first level, Liberty Prime evokes a sensation of almi…
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Dynasty Warriors (三國無双, Sangoku Musou, lit. Three Kingdoms Unmatched; or 真・三國無双, Shin Sangoku Musou, lit. True Three Kingdoms Unmatched) is a series of Hack-n-slash action games started by Koei and created by Omega Force. It draws inspiration from the historical novel Romance of the Three Kingdoms, which entails the epic struggle of power between three kingdoms in ancient China.

Before the first game was conceived, Omega Force members were originally planning on making a brand new action game completely unrelated to history. However, since many of Koei's employees are fans of the Three Kingdoms era, the concept of a Three Kingdoms action game was unconsciously made by the team. There were talks over whether they should develop the game in-house or pitch to another developer, but Omega Force won out.

When the developers wanted to port the fighting game to the PlayStation 2, they had second thoughts due to the fighting game boom at the time. To make themselves stand out, they envisioned a battlefield scenario and focused on the prospect of the player working with a team to fight against several opponents at once. After they decided to incorporate more elements from the Three Kingdoms era, it eventually became the hack-and-slash hit that it's known for today.

To establish a distinct difference between the first game, the word "true" (真, shin) was inserted for the second title. Hence, the Japanese title for Dynasty Warriors 3 is actually Shin Sangoku Musou 2 and so on. Omega Force considers the Shin titles as the true start of the brand. Any series anniversary that they celebrate will be based on Dynasty Warriors 2's sales date.

Though listed under the action game genre, creators strove to make the series a "fusion of real time strategy and action". Eventually, the series's appeal was allowing the player to be a "one man army" versus the thousands of enemies in ancient China. Kou Shibusawa states that it was his personal desire to capture the excitement and thrill felt by the events in the novel. The series started its own type of genre. In the east, games similar to it are referred to as the Musou franchise. The English equivalent for the same term is Warriors series. Keeping in touch with the core ideas of its fighting game counterpart, the Dynasty Warriors series is designed to always be inviting to beginners to either the series or the action genre. The new features that are added into the series strive to never be too complicated, hoping to add another entertaining aspect for every type of fan of the Warriors games.

A recent Dengeki PlayStation interview reveals that the development team look at other Three Kingdoms period media frequently in between designing each entry. They also don't have a formal team of historical researchers like the ones seen in Koei's historical simulation titles. However, developers do rely on other novels, books and movies they have personally read or seen. A particular individual in the Omega Force team also knows the time era "like the back of their hand". Whenever they ask the person questions, he/she can correctly identify a particular place, person, or battle on the spot.

The mechanics set in this series help influence game play elements in Koei's other titles, some of which include the Samurai Warriors and Dynasty Warriors: Gundam series, Kessen III, and Bladestorm: The Hundred Years' War. Both the Dynasty Warriors and Samurai Warriors series crossover in the Warriors Orochi series.

Characters

The three kingdoms struggling in each game are Wei, Wu, and Shu but the series also adds characters from miscellaneous, unaffiliated factions into the mix. These characters are labeled as "Other". Lastly, guest characters were added in the original Dynasty Warriors, and Dynasty Warriors 3. Dynasty Warriors: Strikeforce 2 includes several characters who didn't exist during the Three Kingdoms period. Dynasty Warriors 7 adds Jin to the games.

Characters are color coded by default to match the particular faction they serve. When told by a fan that the idea should be abandoned and to be more liberal like Samurai Warriors, the series producer defended the color choices since they serve as an easy method for distinguishing characters and their alignments. He would rather these tints serve as a political symbol of sorts than a completely driven aesthetic choice.

Shu

Wei

Wu

Jin

Other

Original Characters

  • Phoenix, Dragon, and Chimera(Dynasty Warriors DS: Fighter's Battle)
  • Cao Wenming (Dynasty Warriors Online)
  • Xiahou Bang (Dynasty Warriors Online)
  • Sima Ken (Dynasty Warriors Online)
  • Simaji (Shin Sangoku Musou Online Z)
  • Lixia(Eiketsuden)

Guest Characters

Unique Non-Playable Characters

Uniquely designed non-playable characters only.

Games

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Video Game / Dynasty Warriors

https://static.tvtropes.org/pmwiki/pub/images/dw9_cover.jpg

"Unleash your inner warrior!"

Dynasty Warriors (真・三國無双 Shin Sangoku Musounote Literally "True — Three Kingdoms Unmatched"; the first game was titled simply Sangoku Musou in Japanese, often called simplyMusounote "Unmatched") is a series of Hack and Slash action games produced and published by Koei, developed by their own Omega Force studio. The games' storylines are loosely based on the Romance of the Three Kingdoms, which covers one of the most turbulent eras of ancient Chinese history (and the basis for Koei's popular series of hard strategy games of the same name).

The games epitomize the Hack and Slash genre, although many of them have special levels and "modes" of gameplay, which allow single and multi-player duels between characters, as well as special "Challenge Modes", which allow the player to select a character and have them perform feats of strength and skill (although most of these are just an extra excuse to mash buttons). The gameplay follows a simple format: allow the player to choose a character, then plop them onto a large battlefield facing waves of enemies. The player then uses button combos and special techniques to decimate armies of Mooks in the most stylish ways possible as they complete mission objectives to turn the tide of the battle in their favor. There's also the occasional titular Musou attacks, which the player can perform after having killed enough enemies or collected enough restorative items. The Musou attack is an automated and cinematic attack sequence, that effectively function as screen-nukers. All of the games have some form or variant of the Musou attack present, though different games may call it a different term.

The games feature a colorful cast of characters, most of whom are part of the storyline's three main warring factions, the Kingdoms of Wei, Wu, and Shu. There are also a few other characters thrown in, including the unsavory usurper Dong Zhuo and his Evil MinionLü Bu, the greatest badass in all of Ancient China.

    Mainline Games 

  • Dynasty Warriors (PlayStation)
  • Dynasty Warriors 2 (PlayStation 2)
  • Dynasty Warriors 3 (PlayStation 2, Xbox)
    • Dynasty Warriors 3: Xtreme Legends (PlayStation 2)
  • Dynasty Warriors 4 (PlayStation 2, Xbox, PC)
  • Dynasty Warriors 5 (PlayStation 2, Xbox)
    • Dynasty Warriors 5: Xtreme Legends (PlayStation 2)
    • Dynasty Warriors 5: Empires (PlayStation 2, Xbox 360)
    • Dynasty Warriors Vol. 2 (PlayStation Portable)
    • Dynasty Warriors DS: Fighter's Battle (Nintendo DS)
    • Jan Sangoku Musou (PlayStation 2, PlayStation Portable, Nintendo DS)
  • Dynasty Warriors 6 (PlayStation 3, Xbox 360, PC)
    • Dynasty Warriors 6: Special (PlayStation 2, PlayStation Portable)
    • Dynasty Warriors 6: Empires (PlayStation 3, Xbox 360, PlayStation Portable)
    • Dynasty Warriors: Strikeforce (PlayStation Portable, PlayStation 3, Xbox 360)
    • Shin Sangoku Musou Multi Raid 2 (PlayStation Portable, PlayStation 3)
  • Dynasty Warriors 7 (PlayStation 3, Xbox 360, PC)
    • Shin Sangoku Musou 6 Special (PlayStation Portable)
    • Dynasty Warriors 7: Xtreme Legends (PlayStation 3, PC)
    • Dynasty Warriors Next (PlayStation Vita)
    • Shin Sangoku Musou VS (Nintendo 3DS)
    • Dynasty Warriors 7: Empires (PlayStation 3
    • Shin Sangoku Musou SLASH (Mobile phones)
    • Dynasty Warriors: Blazing Battles (Mobile phones)
  • Dynasty Warriors 8 (PlayStation 3, Xbox 360)
    • Dynasty Warriors 8: Xtreme Legends (PlayStation 3, PlayStation Vita, PlayStation 4, Nintendo Switch, PC)
    • Dynasty Warriors 8: Empires (PlayStation 3, PlayStation 4, Xbox One, PlayStation Vita, PC, Nintendo Switch)
    • Shin Sangoku Musou Blast (Mobile phones)
    • Dynasty Warriors: Godseekers (PlayStation 3, PlayStation 4, PlayStation Vita)
    • Dynasty Warriors: Unleashed (Mobile phones)
  • Dynasty Warriors 9 (PlayStation 4, Xbox One, PC, Mobile)

The Dynasty Warriors formula has also expanded into other settings, as well as spawned a plethora of spin-off games that apply Warriors-style gameplay to adaptations of and crossovers with other popular franchises:

    Other Games 

Spin-Offs

Crossovers

  • Arslan: The Warriors of Legend (Arslan Senki x Musou), based on the 2015 anime adaptation of The Heroic Legend of Arslan (Arslan Senki).
  • Attack on Titan (Shingeki No Kyoujin) is a Warriors-style game based on the manga/anime of the same name.
  • Berserk and the Band of the Hawk (Berserk Musou), based on Berserk. One of its selling points was it being the bloodiest/most violent entry in the series thus far.
  • Fist of the North Star: Ken's Rage (Hokuto Musou), based on Fist of the North Star (Hokuto no Ken). It has one sequel.
  • Dynasty Warriors: Gundam (Gundam Musou), the first Warriors adaptation series, based on the Gundam franchise. It has three sequels.
  • Dragon Quest Heroes: The World Tree's Woe and The Blight Below as well as its sequel combines Warriors-style gameplay with Dragon Quest.
  • Fire Emblem Warriors (Fire Emblem Musou), based on the Fire Emblem series.
  • Hyrule Warriors (Zelda Musou), based on The Legend of Zelda, combining gameplay mechanics from both franchises.
  • One Piece: Pirate Warriors (One Piece: Kaizoku Musou), based on One Piece. It has three sequels.
  • Persona 5 Strikers, an Actionized Sequel to Persona 5 employing the Warriors combat engine in place of turn-based JRPG combat.
  • Touken Ranbu Musou, based on Touken Ranbu.
  • Warriors All-Stars (Musou Stars), a Massive Multiplayer Crossover that incorporates other Koei Tecmo franchises in addition to Samurai Warriors and Dynasty Warriors.
  • Warriors Orochi (Musou Orochi), a spin-off crossover of Dynasty Warriors, Samurai Warriors and a few other Koei Tecmo characters, centered around a conflict involving characters from the Japanese, Chinese, Greek, and Norse mythologies. It has three sequels.

New releases in this franchise are... frequent, and charges of Capcom Sequel Stagnation are often levied by reviewers.

A film adaptation of the games was released in mainland China on April 30, 2021. It was streamed internationally on July 1, 2021 via Netflix.The trailer can be seen here.

Given the games' Loads and Loads of Characters, here is a character sheet to learn more about them.

Has nothing to do with the 1980's TV show Dynasty1981 or its 2017 remake.


This game series provides examples of:

    open/close all folders 

    Tropes A to D 

  • 24-Hour Armor: Until 9, all of the playable characters, particularly the ones with armor, still wear the same clothes even during downtime cutscenes except in the death scenes where some of the characters who are ill and dying in their beds wear white robes. In 9, the playable characters get to wear casual outfits, which have different styles and variations of the Han clothing. This also brought some surprising reveals on what some of the characters looked like without their headgear.
  • Absurdly High Level Cap: Played straight in DW 8:XL, where the highest level attainable is 150! There are 82 characters!
  • Acoustic License: A staple of the game, dialogue from characters when they appear in the ticker is heard as if they're standing right in front of the player. Even when an enemy is discussing their secret ploy.
  • Actor Allusion
  • Adaptational Badass: Many of the playable characters are rulers, strategists, advisors, politicians, old men, wives, daughters and other non-combatants. In order to function in the game's fast-paced action setting, they're upgraded from Non-Action Guy status to Badass Bookworms, Royals Who Actually Do Something and Action Girls.
  • Adaptational Heroism: Of course there's a lot in the Shu team, as well as majority of playable characters.
  • All for Nothing: Since DW7, all of the efforts of Wei, Wu, and Shu have become this with the addition of Jin, who wins it all in the end.
  • Alternate History:
    • Unlike the earlier games, the Musou mode in 4 is kingdom based, not officer based, so the players can play through it with any of the default characters and unlocked throughout it. This means that officers like Sun Jian, who died before Hu Lao gate historically, and other characters will be alive at the end of their Musou mode when they should be dead.
    • 8 introduced Hypothetical missions, unlocked by meeting certain criteria within another mission. Characters who suffer plotline deaths are often spared in these missions, and eventually the story deviates in such a way that your side ends up conquering all of China (either by yourself, or under an alliance with Wu/Shu.)
    • The 9 DLC Season Passes have hypothetical scenarios for some characters where they can outlive their historical deaths or fates and continue to do their own thing which changes the course of history.
  • Amazon Brigade: Averted in the newer games since 7, unless you count "Handmaiden" character that appear in certain stages and act like a mini-officer armed with Combat Hand Fan. But in earlier games such as 4 and 5, female officers are usually accompanied by a small unit of female soldiers. Zhurong also had Nanman version of female soldiers which are actually called Amazon.
  • Anachronism Stew: From types of clothing and weapons that would not be seen in China at that point of history to sentient tanks with flamethrowers, things can be pretty anchronistic.
  • Anachronistic Soundtrack: The franchise is known for using rock music as its soundtrack with a combination of traditional Chinese music.
  • And Your Reward Is Clothes: Before 7, one of the benefits you get for leveling up is the ability to select alternate outfits for your character. These are often taken from previous iterations of the game. From 7 onward alternate outfits are available from the start.
  • Annoying Arrows: Zig Zagged depending on the game you're playing and in some cases what cutscene you're watching. In some games archers are deadly player-killers, in others they're just as much of cannon-fodder as any other mooks. The same goes for cutscenes: sometimes you'll see a character become a Human Pincushion and laugh it off as Just a Flesh Wound, and other times they get Killed Off for Real with a single shot.
    • In 2~5, archers are very powerful and essentially must be taken out on harder scenarios if you're expected to fight a nearby officer.
    • In 8, a pair of archers a mile away off-screen can practically stun-lock you, even if you're surrounded by other soldiers.
  • Anti-Frustration Features:
    • In 7 and 8, if an allied officer calls for help and you rendezvous with them, they'll automatically recover a portion of their health. This gives you a chance to actually rescue and leave behind critical NPCs to their own doing, as opposed to being forced to babysit them through the rest of the stage.
    • Story Mode in 7 and 8 gives characters stat boosts to ensure they're ready to survive later stages with higher difficulties without any Level Grinding.
    • 9 got an update that gives you free horses that have amazing stats. Given how one of the major complaints was the open world being empty and fairly large for a hack and slash this works for removing some of the tedium, as you're fast enough to outrun any threats with a lot of stamina to make traversing the map so much easier.
  • Anyone Can Die: Being based on a history of warfare, it's inevitable that some characters bite the dust throughout the timeline, which spans roughly 79 years. In fact, in the aftermath of the final chronological battle of the series (Zhong Hui's Rebellion), only Ding Feng, Jia Chong, Liu Shan, Sima Zhao, Wang Yuanji, Wen Yang, Xin Xianying, Xingcai survive (Deng Ai and Jiang Wei survive in the games' depictions, although historically they bit the dust too), and out of all of them, only Jia Chong and Wen Yang live to see China united after the Jin conquest of Wu (which has yet to be portrayed so far).
    • Several characters' deaths have never been depicted in cutscenes or even mentioned, and they simply stop appearing in later battles, though this is occasionally because they managed to reach old age and die naturally, or their death is less important to the story.
  • Arbitrary Headcount Limit: Your kingdom in the Empires spin-offs is generally limited with how many officers you can hire with the only logic being avoiding making the game laughably easy. AI-controlled kingdoms, however, have much more hiring power and can usually squeeze as many officers in a handful of provinces as you can fit in your entire kingdom.
  • Art Evolution:
    • While the changes from 1 to 2 are significant, besides the Three Kingdoms setting they were two unrelated games in Japan, so it doesn't count. From 2 to 5, most characters had gradual changes with each game, while a few had more near complete redesigns, most of them in 4 and 5 as a part of hardware generation change. 6, being a soft-reboot of sorts, had the characters' visuals overhauled, from the exaggerated versions of their old outfits to completely new looks, all of which looked outlandish. The backlash from 6 led to 7 returning to the older style of 2-5, and the designs from 6 that were kept were redesigned to match the old style. Also, with the more prominent presense of the "second-generation" characters in 7 and 8, most of the younger(-looking) "first-gen" were made to look slightly older.
    • Dynasty Warriors 9 did this on two fronts. First, all of the games assets and character models were rebuilt from the ground up specifically for the Playstation 4. Secondly, the overall character designs were tweaked to tone down the "flashiness" and focus on more era appropriate designs and costumes.
  • Artifact Title: The Japanese title ("Shin Sangoku Musou") can be seen as one, particularly the further the series gets from its Early Installment WeirdnessFighting Game origins as every new game makes the "you-vs.-everyone" model of the Shin Sangoku Musou games (and really any game bearing the "Musou" name, to the point it's basically the name of the genre) the "true"note The "Shin" in "Shin Sangoku Musou'" face of the series.
  • Artificial Brilliance: Varies wildly between individual games, with some notable examples being in Dynasty Warriors 4: Xtreme Legends where the AI was arguably at its highest height of intelligence. In some games, even the lowliest of cannon fodder will use teamwork and do fairly clever things...
    • In 2~5, AI officers even had their killcounts displayed. In 8, bodyguards are shown to be quite adept at fighting, at least when near the player.
  • Artificial Stupidity: ...while in others the AI may appear to be programmed to being bipolar between Attack! Attack! Attack! and Dirty Coward tendencies. As a rule of thumb, higher difficulty settings affect the AI only by making it more aggressive, but not really any smarter. One common trait tends to be certain characters' attack strings/inputs causing the AI to unblock right away, allowing them to get hit.
    • In 8, enemy officers are very prone to guarding while you attack, which can work against them if they have a weapon advantage and are thus immune to being stunned by weapons, letting you wail on them from behind. They may sometimes even run in a direction away from you and guard, leaving their back completely open.
  • Artistic Age: Just about every non-patriarchal character looks to be in the late-teens/early-twenties range, with only a handful of characters looking any older. Also, as the alternative would just be impractical, there is also no visible age change; from their first battle to their deathbed, every character with a career spanning the entire war maintains all the jet-black Anime Hair you would expect from them at 20 through to their 40's, 60's, and even 80's in some cases. The only old people are apparently the ones that start old.
    • You probably wouldn't know right away, but Jia Xu is older than Huang Zhong.
  • Ascended Extra: Over time many of the "generic" officers (those without unique character models and weapons) have become playable characters.
  • Ascended Meme: Dynasty Warriors 3 gave rise to the meme "DON'T PURSUE LU BU!", good advice considering Lu Bu was a beast who would wreck you if you did. Come Dynasty Warriors 7, the achievement/trophy you get for defeating Lu Bu for the first time is "Okay, you can pursue Lu Bu." Cao Cao would also say the famous line that Yuan Shao initially spoke.
  • Autobots, Rock Out!: Oh so frequently. You'd think that it wouldn't fit at first, but given how over the top the series is, it does anyway.
  • Automatic Crossbows:
    • The ballistae from 7 and 8, which are basically machine gun turrets with arrows for ammunition.
    • The "orbiting crossbow" weapon in 8 is basically a portable ballista.
  • Babies Ever After: A feature promoted for 8: Empires is that you can have babies with the character you marry. And about a year after the birth event the child will be ready for battle, and be a custom character automatically created with characteristics of both parents.
  • Back-to-Back Badasses: Happens in the DW3 opener, as well as whenever a Double Musou is performed, and occasionally in cutscenes too.
  • Badass Normal: The unplayable characters in 2, ranging from the very minor Officers to even the lowly Sergeants and Bowmen, can surprisingly hold their own against the odds when you mod the game with cheat codes to enable them to be selectable.

    "The almighty Gate Captain!!" ~Random YouTube Comment

  • Barbarian Tribe: The Nanman Forces; the name 'Nanman' literally translates into 'southern barbarians'.
  • BFS: Most blades are pretty huge, but the Greatswords really take the cake.
  • Big Dam Plot: The battles at Xiapi and Fan Castle. Both use a scheme of flooding castles during heavy rains by opening flood gates.
  • Bittersweet Ending: As the epilogue text of 7 reveals to you, a few years after the Fall of Shu, Wei experiences a coup d'état that sees the last emperor of Wei being deposed by the Sima family, who change the kingdom's name into Jin. They proceed to conquer Wu less than two decades later, after which China is finally united under one ruler. However, by this time, nearly all playable characters and an endless amount of generic mooks are dead, including all the famous officers you know. Also, it isn't long after Jin's founding that conflict would arise, giving way to backstabbing, civil wars, and eventually fragmentation to come along...note In a twist, Jin Dynasty itself ended when its last emperor is forced to abdicate the throne to Liu Yu, a distant descendant of a Han Dynasty prince, Liu Jiao.
  • Bloodless Carnage: For all the action packed combat, and the ridiculously high body counts, blood is a massive rarity in this series. The most significant sight of it is in a cutscene in 3, where Sima Yi gets nicked by an arrow, causing him to bleed from the cheek.
  • Body-Count Competition:
    • A few mission objectives invoke this, but it tends to inevitably happen when two players start playing co-op.
    • The "Defeat" mode in DW Online is also a bodycount race.
  • Bookends:
    • In 7, the first campaign you're likely to play is Wei, since it's the first selected. The last one is Jin, which is essentially Wei under a different name and ruler. Not only that, but the last battle for Jin has "The Last Battle" as its theme, which contains a section of Crush 'Em All, the theme from the first battle in Wei.
    • Wei's story in both 7 and 8 occurs this way with Xiahou Dun. Cao Cao even lampshades it in 8.
    • Most of the final hypothetical stages in 8 attempt to invoke this with the roster of playable characters generally mirroring those from the first stages.
    • The first mission in Lu Bu's story campaign in 8 plays his theme song throughout the mission, and during the final hypothetical mission it kicks in during the final push towards the palace.
  • Bow and Sword, in Accord:
    • In 2~5, all characters can switch between their normal weapon and a bow at will.
    • Huang Zhong wielded a Curved Dao and Bow until 6, and Xiahou Yuan uses the Bow and Rod outside of 6~7, which is essentially a Bow and Club in Accord.
    • In 7~8, Sun Shangxiang follows this trope to a lesser extent.
  • Button Mashing:
    • Practically a defining quality of the series, giving a simplistic yet carthatic experience. Later games in the whole franchise put the emphasis on other buttons to be mashed in order to make up for it (such as mashing the charge attack button during some moves only).
    • Literally mashing the main attack buttons during a Storm Rush in 8 puts a lot more swings into it.
  • Call-Back:
    • 7 has this with music in Story Mode, with each faction having two to three songs that are combined to their final stage's theme(or they're all based on it). Both 7 and 8 use musical callbacks in non-battle themes.
    • Some Musou and Rage attacks in the 8 series are fanservice-y call backs to movesets from the older entries in the series.
  • Call to Agriculture: A common feature of many of Wei's endings, due to the presence of Working-Class Hero Xu Zhu, though many of the characters involved are still wearing their heavy armor as they work.
  • Canon Foreigner: Dynasty Warriors: Godseekers added two original characters who never existed in the historical records, novels and even Chinese mythology:
    • Lei Bin is Zhao Yun's childhood friend and a history buff who wields a bowgun which has similar elements to Lianshi's crossbow and even shares the same moveset. Word of God confirms that he mainly exists to provide another perspective and prevent a romance between Zhao Yun and Lixia.
    • Lixia is a mystic who requests Zhao Yun and Lei Bin to find the five mystic gems. She has a dark side who wants to destroy the world.
  • Changing Gameplay Priorities: In the early game, you care about your character's defense and health a lot. Later on, especially on higher difficulties, it's much more effective to just kill everything before it can become a threat to you. As better weapons and higher levels start rolling in, you'd want to maximize your attack efficiency and/or musou power in order to kill enemies faster while just avoiding attacks. This is both for the Guide Dang It! treasure acquisition missions and for the fact that enemies can combo-kill/musou you on any defense level in harder modes anyway.
  • Character Customization: Starting with DW4 some games, particularly Xtreme Legends and Empires, would allow you to create your own characters to use.
  • Characterisation Marches On: Some (perhaps most) characters have undergone significant personality adjustments as the series has gone on. Some notable example include:
    • Zhou Yu, who began the series as rather hot-blooded and a little hammy. 4 reimagined him as the stoic, non-nonsense Straight Man to his sworn brother (and foil) Sun Ce. Subsequent games have put him somewhere in-between, keeping the stoicism and dependability but giving him more fire and emotion.
    • Xiahou Yuan, who was simply another gruff, brutish enforcer until 5 rounded him out as the laid back, affable general he's remained in every game since.
    • Yuan Shao, who's arguably been on the unkind end of this trope. He started off as just another warlord, and while his noble birth was still played up, he remained a powerful and menacing general until his downfall at Guan Du. 5 onwards turned him into a bit of a pompous twit whose ego far exceeds his competence; he holds so much less presence than Cao Cao that even newcomers can tell there's only one way his story is going to end.
    • Sima Yi, who started off as Wei's cunning but relatively inoffensive counterpart to Zhuge Liang; he became far more arrogant and villainous in 5 and 6. 7 dialled him back a bit, humanising him through his interactions with his family and fleshing out his motivations.
  • Chastity Couple:
    • Romance is an undeniable part of the story (loose or not, it was based on history), but whether it's because of artistic choice or censorship (which is hardly believable, given that the whole point of the series is for you to lay waste on a battlefield with hundreds of mooks), physical affection is kept to a minimum. This leads to cases like Sima Zhao and Wang Yuanji acting like close friends, whereas their real-life counterparts were a Happily Married couple. Somewhat justifiable in that the source material is basically a militaristic semi-documentary of China's Three Kingdoms period. There's barely even any women mentioned in.
    • Wu's ending on DW 7 is for the longest time the closest anyone has shown physical affection, with Sun Quan bridal carrying Lianshi. Keep in mind that the ending is a feast, one that follows the euphoria of a major battle of independence. You would think they show more than that.
    • The ninth game nearly averted this trope where the endings of some female love interests show some affection between them and their partners. Nearly in a sense that the only affectionate gestures shown are caressing the check, embracing, gushing and lying on one's lap.
  • Color-Coded Armies: Blue/Purple for Wei, Red for Wu, Green for Shu, and Teal/Light Blue for Jin as well as Yellow for the Yellow Turbans, Purple for Dong Zhuo, Black and White for Lu Bu, and Gold for Yuan Shao. In Story Mode, Unique Officers are even colored as such when they are in their original faction or when they changed faction much like what occured in actual medieval China.
  • Combat Hand Fan: Comes in a few varieties, including folding fans, feathered fans, and a polefan (a fan at the end of a stick).
  • Combination Attack: If two players are close enough to each other and detonate their Musou attack at the same time, they can achieve this. Some games allow this to be done with bodyguards and friendly NPCs, especially in the Empires spin-offs.
  • Composite Character:
    • Some canon characters are combined into one for the game's characters, occasionally to reduce the appearance of characters that were essentially one-dimensional in the source material.
    • The child feature in 8: Empires does this, basically combining the features of both parents, not just looks but personality and weapon choice are also factors they take after their parents.
  • The Computer Is a Cheating Bastard:
    • There's a way for the AI to cheat in every single game, whether it be having unlimited musou, treating death like a slap on the wrist, teleporting, or even being immune to knockdowns and launches from throws.
      • Somewhat averted in the Empires spinoffs for 7 and 8, where at least you can now return to the fight if KO'd under most circumstances.
    • In 2, officers and gate captains can recover some of their health, all of their health, or receive a temporary attack or defense boost every single time you knock them down.
      • They can also heal themselves to a lesser extent in 3 and 4 with a charging animation.
    • In 4, AI officers can use musou without charging, which also means that they can use two or more successive musou attacks without refilling. Even worse that in the duel (though only in the vanilla), you start with empty musou gauge while your opponent can use musou as soon as the duel starts.
    • In 8, AI officers will use switch attacks to get their weapon to the affinity that has an advantage over you. This means that enemy officers essentially have three weapons, when you have can only have two.
    • As for Dynasty Warriors Advance:
      • The AI Officers and higher have random moments where they can resist your attacks and then combo you, taking away one OR MORE abilities from you. And if this bastard is the Victory Trigger you have to defeat, don't expect to recover enough ability to score 1000 points.
      • You die, it's Game Over. Same applies for AI in most cases... But, in some circumstances, the AI won't die until you Triumph over them. If your level is too low and you don't have a powerful weapon, your best bet is to Reset and New Game.
      • The archers. Oh boy the archers... Every other enemy needs to successfully land the third or sixth or ninth hit of their combo in order to take one ability from you, but the archers are purely based on RNG. And somehow their shot from behind ALWAYS takes one Ability away.
  • Conservation of Ninjutsu: Another staple of the series. Granted, harder difficulties downplay this somewhat, but it's still there.
  • Cool Horse: Red Hare, canonically the fastest horse in the three-kingdoms era. As the oft-repeated quote goes: "Among men, Lu Bu. Among horses, Red Hare." There are also other notable steeds from the era such as Shadow Runner, Cao Cao's horse, and Hex Mark, a horse dubbed unlucky for the rider.
  • "Could Have Avoided This!" Plot: The tragedy of Fan Castle could have easily been avoided if not for Guan Yu's Honor Before Reason. A Hypothetical stage in 8:XL drives this home by showing that, had Guan Yu swallowed his pride and honored the deal with Wu, Shu would have been able to concentrate fully on Wei, leading to a decisive victory at Wuzhang Plains.
  • Counter-Attack: In almost every game. 8 has a Switch Counter function, which, when the player is against an Officer their affinity is a disadvantage against (Man against Heaven against Earth against Man etc.), they can activate a Switch Counter when they're attacking at the right moment. It comes with temporarily increasing their defence and attack.
  • Cowardly Mooks: The games and its numerous spin-offs often employ this through a Morale Mechanic. Defeating area leaders causes their surrounding troops to instantly lose all their morale and start fleeing from battle.
  • Cutscene Incompetence: Happens in many character death scenes. Despite the fact that you slaughter them by the hundreds during gameplay, surrounded by 20 or so mooks in a cutscene and it's a life-or-death situation.
  • Dance Party Ending:
    • Dynasty Warriors 2's credits
    • Most of the endings in the third and fourth games of the series; Zhang He's ending in the fifth involves him leading such a dance party.
  • Darker and Edgier:
    • 7 and 8 are noticeably darker than previous entries, due to them sticking closer and closer to the actual historical events of the Three Kingdoms era, especially 8's Historical routes.
    • Related to the above, Jin's story modes are generally the darkest out of the all the factions. Nearly all the non-Jin characters are already long dead by the time the Jin story begins with the exception of Shu's second generation and a handful of Wu officers, there is a lot more political intrigue such as assassinations, violent revolts and their equally violent suppression, and there is a seemingly nonstop string of betrayals.
  • Darkest Hour: Each kingdom's Historical path in 8 starts out with one, where key characters dying leaves every faction much weaker and snowballs into further tragedy.
  • David Versus Goliath: Strikeforce introduces giant monsters. Anytime you're forced to fight Lu Bu often becomes this too.
  • Death of a Thousand Cuts: Generally how you take on most of the harder enemies. It may also happen to a severely annoying xtreme in DW4's Xtreme Mode, thanks to having to buy your After-Combat Recovery at progressively higher costs, and the enemies' tendency to Gang Up on the Human and throw Mook Chivalry out the window.
  • Decadent Court: The whole reason the Three Kingdoms era started in the first place is because, after the Yellow Turban Rebellion, there was a power struggle within the court of the dying Han dynasty which led to the rise of Dong Zhuo into power. The Jin storyline also shows how deadly the court of the Wei kingdom is particularly with the power struggle between Sima Yi and Cao Shuang.
  • Decapitated Army: For the overwhelming majority of battles, defeating the commanding officer results in victory. The few stages that avert this tend to have your commander reaching an escape point or wiping out every single enemy officer as the victory condition. On the other hand, if you encounter an enemy Officer that seems too tough to take on, you can use the inversive tactic of eliminating their subordinate troops to demoralize them.
  • Decisive Battle: Chibi, which has the fledgling kingdoms that dominated the era having a showdown with Cao Cao's massive navy being burnt to cinders by a smaller force of underdogs later forming Shu and Wu.
  • Defeat Means Playable: Almost exclusively how you recruit new officers in 8's Ambition Mode.
  • Demoted to Extra: Several characters went from playable to nonexistent in 6, though they were readded in 7~8.
  • Didn't See That Coming: While you have to do a lot of work to set it up, the battle the branches off into the Hypothetical Path in 8 usually involves a case of this. For instance, Shu's battle of Fan Castle: Extra strategists being alive? Minor annoyance. The flood attack failing? They have contingencies. Extra troops arriving early thanks to improved leadership in other battles? Wei still has backup from Wu. The Yellow Turbans, loyal to Liu Bei after being shown mercy all the way back at the first stage, showing up to completely blunt Wu's surprise attack? Not even Xu Shu saw that coming, and it was his rescue attempt.
  • Do Well, But Not Perfect: Unlocking certain "Ways of Life" for Create-A-Warriors in Dynasty Warriors 8: Empires requires you to do this. Ways of Life are unlocked by doing certain things to obtain Titles in Empire Mode, then beating the game. The problem is, you're automatically assigned the highest tier Way of Life you qualify for and you can't go backward, which makes it difficult to get some of the low-to-middle tier titles. Do you want your character to be known as an Undefeated Veteran? Fight defensive battles and do escort quests, but you better make sure those quests are all for the same person, because if you manage to get too many people to like you the game will automatically upgrade you to Trustworthy Hero!
  • Disneyfication: Many of the events depicted in the series tries as much as it can to make all the political intrigue, alliances and marital relationships present in the original Romance of the Three Kingdoms novel, and some historical excerpts, to be as a lighter and mystified as possible. The most horrid actions are altered to be less harmful events, people with much blood in their hands through morally ambiguous actions are pushed as very ideal heroic figures, marital relationships are often very romantic and set out of real love, instead of mere arranged marriages with some level of tolerance towards each other at best, or outright hatred at worst.
  • Downer Ending: For all the high-flying action, giant explosions, and unrealistic weapons it contains, Dynasty Warriors is still technically Historical Fiction. In real life not everyone gets a dramatic or heroic death, and not everyone gets to live out their dreams. That's reflected here, and can lead to a lot of less-than-desirable endings.

    Tropes E to L 

  • Early Installment Weirdness: The very first entry in the series was a PS1 fighting game. Justified in that the Japanese version of said fighting game is not considered to be part of the series. The original game was titled "Sangokumusou," and localized in North America as "Dynasty Warriors." A spinoff of that game was released in Japan as "Shin Sangokumusou," but was localized as "Dynasty Warriors 2" due to the characters being essentially the same ones as in the fighting game. The sequel to "Shin Sangokumusou" was "Shin Sangokumusou 2," which was localized as "Dynasty Warriors 3," leading to an ongoing discrepancy in numbers between the Japanese and overseas releases.
  • Earn Your Happy Ending: The Hypothetical Endings in 8 require pretty specific actions in several battles and even with 99% of the requirements fulfilled can be averted with a single choice.
  • Elaborate Equals Effective: More powerful weapons will look progressively more ornate.
  • Elite Mooks:
    • In 2 through 5, the Guard Captains who served as bodyguards to famous officers are this, with equivalents in the Unit Commanders of 8. The Empires spin-offs for 7 and 8 have elites summoned via tactic cards.
    • Named officers who haven't yet been given unique designs and weapons can count as well, as they all pull from the same pool of generic portraits, voice clips and weapons (in 8, for example, generic officers are usually wielding either a great sword, a spear, or throwing knives, and they all lack Musou Attacks.)
  • End of an Age: Jin's campaign is all about this. 90% of the characters on all three sides are dead (the campaign even kicks off with the death of Zhuge Liang, the last of Shu's old guard,) and the Sima family are set to finally bring an end to the Three Kingdoms period.
  • Explain, Explain... Oh, Crap!: After Shu's victory against Wei at Mt Ding Jun in 7, Huang Zhong mentioned to Zhuge Liang about Cao Cao's statement of being a decoy, leading the latter to realize that their real target is Guan Yu at Fan Castle.
  • Faction-Specific Endings: 4, 7 and 8 have these endings for each playable faction, 8 has two endings for each faction. DW Online and the Empires spin-offs have era-specific endings.
  • Fanservice: Virtually every female character is attractive and youthful and some of them have rather revealing outfits. Several of the male characters get in on it too.
  • Fashionable Asymmetry: KOEI seems to love doing this to character outfits, especially to accessories like shoulder-guards or gloves.
  • Fire, Ice, Lightning: Enough officers use one (or wind in place of lightning) in many of their strong attacks and musou's that each kingdom very well applies; Chibi exemplifies this, with northern, snowy Wei coming down (by water no less) to be met with Wu supplied fire attacks propelled by Shu wind rituals. This is also one possible reason the colors were changed from the source material, as Shu's original blue colors are not often associated with wind or lightning, nor Wei's black and purple with ice.
  • Flanderization: It has occurred to increasing degrees as the character roster increases, if only so that archetypically-similar characters can be told apart.
  • Foe-Tossing Charge: Use a character with the Special Ability True Speed in 6, activate it, rush and keep mashing the Swift Attack. It's hilarious!
  • Forced Level-Grinding: Zig-zagged. While you don't have to play through any of the stages in free mode, doing so increases your officers' stats and you can find weapons and items like in musou mode, making it a bit easier than if you jumped into musou mode without doing any stages on free mode as the later stages become much more difficult as some feel like they're secretly saying do stages on free mode to make these stages easier. Having an officer at a higher rank than the default rank will make those later stages far easier.
  • Friendly Fireproof:
    • You can rain a hail of death on a crowd of soldiers, or race into said crowd with flaming swords flailing, but miraculously your allies will emerge unscathed.
    • Zigzagged in DW7, where your Musou attacks can hit your allies but don't damage them.
    • Some Evil strategems in 7: Empireswill damage allies, such as Poison Mist and Ultimate Might. Also the wise strategy Inferno.
  • Fur and Loathing: In 9, bandits/brigands around Northern/Northwestern China such as Liang Province wear fur clothing as they're usually depicted in other Three Kingdoms works (such as Romance of the Three Kingdoms).
  • Gameplay Ally Immortality: Averted. While most allied NPCs have finite health and can be killed by enemies, in 7 the "Guide" NPCs in Story Mode (e.g. Lian Shi in Yi Ling and Liu Qi in Chi Bi Shu) are made invincible with no health bar shown, saving players the frustration of having to protect them along the way.
  • Gameplay and Story Segregation: In the 7: Empires and following Empires games, you can have characters swear an oath or have them get married if they have high enough bonds, but you may also edit special scenes with characters. This allows you to have sworn enemies such as Liu Bei and Cao Cao having an oath of brotherhood. It is also even possible to marry characters of the same gender, or even a character with their own clone.
  • Going Through the Motions: Dynasty Warriors 9 ditches the character portraits and the still pictures of the characters' emotions and replaces them with the limited animated character portraits that are similar to Starcraft. The conversation cutscenes also have the characters standing still while talking with stock hand gestures.
  • Gory Discretion Shot:
    • Xiahou Dun catching an arrow in the eye is done pretty well, given that they don't explicitly show the arrow in the eye (or Dun pulling it out) given the T rating.
    • In 7, during the Jin Campaign, the execution of Cao Shuang is handled this way.
    • The death of Zhang Liao in 7 involves a very gruesome sound effect, but the wound is obviously not shown for rating purposes, but instead zooming in on Zhang Liao's surprised face.
    • Lu Bu's Historical ending in 8 shows Cao Cao execute him with a quick sword slash, though Lu Bu's expression and posture don't react to it at all.
  • Gosh Dang It to Heck!: The series has fluctuated on it's stance with profanity. Older entries in the series generally allow lighter profanities, with 2 even managing to slip in Zhang Fei calling Lu Xun a bastard should the Yiling fire attack go through. In 7 and 8, profanity was completely removed, though Dong Zhuo would occasionally try to sneak some in. 9 saw the return of profanity, including Zhang Fei saying bastard again, this time to Lu Bu during the latter's initial conquest of Xiapi.
  • Grapple Move: Throws were introduced in 4, limited almost exclusively to C1 attacks and removed in 5. Many more were subsequently added in 7 and they appear to be here to stay as of 8.
  • Grey-and-Gray Morality: In the series, no faction is truly evil or good. Earlier games, to follow the novel's biased depiction, lean more on painting Shu as the good guys, Wei as the Chaotic Evil, and Wu as the Lesser of Two Evils, yes, but it's not exaggerated enough to the point that it generalizes them all, as each side has their own plus and cons. Later games begin to follow history more closely, going for this trope even further. What everyone can agree, however, is that Dong Zhuo isObviously Evil, either here, the novel, or in real life.
  • Guide Dang It!:
    • Yeah, good luck getting any kind of ultimate weapon, special item, mount, or elemental orb on your own. In which game? Pick one. To specify, it's the exact requirements to trigger the item appearance which is what makes them hard to obtain. You are at least informed of where it spawns via the combat log afterwards though.
    • Mostly averted in 8, which gives brief explanations on how to unlock ultimate weapons and fulfill hypotheticals after clearing all Story Mode stages, though occasionally the description being unclear or vague due to the language does set things back very slightly.
    • In The Battle of Yiling, Shu side in 3, killing the sub officer Zhu Ran of Lu Xun stops the fire attack making it much easier than if it happens. Except in 3 unlike later games, it doesn't show the location of sub officers, which means that the fire attack will likely happen since you won't know where he is/be able to find where he comes from unless you researched it beforehand.
    • Fishing in 9 has shades of this. There are different places to capture different items with different bait, such as using ultimate bait in the Louyang moat being one of the most profitable things you can do in the game, but there are some specific areas that can range in size that give you items other than fish, such as coins, that will be hard to find.
  • Hack and Slash: of the "One vs One Thousand" kind, which it is the Trope Codifier of.
  • Happily Married: All the couples in the game, even when history or the Romance of Three Kingdoms novels might say otherwise.
  • Hard-Coded Hostility: Most of the time, this trope affects the "Other" faction, especially since 7 (which removes individual Musou Mode in favor of factional ones), due to the sheer fact that they're not affiliated with any faction.
    • The Yellow Turbans is the worst about this, since their only representative is Zhang Jiao and they're usually only faced in the very first stage of the games, the Yellow Turban Rebellion. To give you an idea on how hard to make them playable, three fictional pre-Rebellion battles had to be created specifically for Zhang Jiao's 4-stage Musou Mode in 5. In 8, however, there's a potential of recruiting the Yellow Turbans as allies if you're headed for the hypothetical route.
    • The Nanman Forces, too, as while there are two representatives (Meng Huo and Zhurong), all the battles they appear in are variants of Nanzhong. This is since their only appearance is technically a Wacky Wayside Tribe; the Han Chinese's excursion to Nanzhong is merely to "pacify" them and expand their territory.
    • Dong Zhuo's and Yuan Shao's forces are a bit better at this, since their involvement aren't restricted to one event only. Yuan Shao, for example, has leading the Hulao Gate campaign under his belt, in addition to Guandu. Still, the games generally won't give you control of Dong Zhuo, though they're more generous about Lu Bu and Diaochan (the two, and other affiliated characters, are finally expanded in the Musou Mode of 8: XL).
    • Zuo Ci is an example, but it can be forgiven since, like the Nanman, he is a Wacky Wayside Person for Cao Cao. There are also many evidences that point to him being more than human (indeed, the Warriors Orochi series makes Zuo Ci a mystic).
    • Bandits in 9 fall into this. They're an orange faction that can fight with red faction warriors as easily as you, and are basically there to be both random raiders and pillagers during wartime and factions that aren't friendly to you but don't have a claim in the three kingdoms story, the Ma family being a good example of the kind of faction that would fall under that.
  • Harder Than Hard: The Chaos and Nightmare(or Ultimate) difficulty settings. Chaos increases enemy stats and aggression to the point that officer constantly spam Musou attacks which leave them invincible very frequently and hitting the player with said invincible attacks tends to result in one-hit kills. The Nightmare difficulty is even tougher than that, with enemies possessing stats so high even with the player at maximum stats you're likely to lose a tenth of your health if you're hit by so much as a gentle breeze, and enemies kill you just by thinking about it.
  • Hard Mode Perks:
    • Playing on harder difficulties will get you better weapon-drops, better stat-increase drops, or just faster experience-gain in most of the games, except for 7. In most cases, the best weapons can only be aquired while playing on Hard Mode or higher.
    • The Xtreme Legends version of 7 changed it back, and added the exclusive Nightmare mode to boot.
    • Although considering that the game already had Chaos mode, what would Nightmare be? Harder Than Harder Than Hard?
    • Nightmare is pretty much what Chaos was in Warriors Orochi — it's the same as Chaos, but now enemy attacks completely ignore your defense, meaning a mook can kill you in half a dozen hits. On the flip side, your allies also get powered up.
  • Harsher in Hindsight: In-Universe. Lianshi's statement in XL that no one would ever betray Wu becomes this if you've played Jin's Story.
  • Heart Container: Dim Sum baskets, at least in 3-5 and 7.
  • Heel–Face Turn: Either this or Face–Heel Turn, some characters end up switching sides at some point in the story. Zhang Liao is loyal to Lu Bu up to the latter's death, when he's recruited by Cao Cao as part of his fledgling kingdom. Zhang He and Zhenji start as Yuan Shao's lackeys (the former as general, the latter as his daughter-in-law), but both defect to Cao Cao's side during Guandu. An interesting example is Xu Shu in 8. He's classified as part of the Shu faction, but that's because he is persuaded to defect from Wei in the historical path. Going for Wei's hypothetical path will ensure that he won't defect. Same with Xiahou Ba; going for Jin's hypothetical path will ensure that he won't defect to Shu (although unlike Xu Shu, he's classified as a Jin officer).
  • Hello, [Insert Name Here]: Edit Modes, figuring prominently in 4 onward, allow you to make your own characters.
  • High School A.U.: Koei actually did an entire line of college/high school AU outfit DLC for each kingdom in 7.
  • Historical Badass Upgrade: Most of the cast. Granted, some of those ancient warriors were actually pretty badass on their own....
  • Historical Beauty Update: A number of the characters, particularly Yueying; one of the few things we know about the real Yueying is that she was widely considered to be notably unattractive.
  • History Repeats: The final battle of Jin's hypothetical route in 8 takes place at Chibi, and involves a coalition of Wu and Shu forces trying to foil Wei's advance with a fire attack. This is pointed out in several of the camp conversations.
  • Hollywood History: Played straight in the early main games and the Empires games. Averted with 7 and 8, which follow the actual history of the Three Kingdoms Era much more closely.
  • Hollywood Old: Sun Jian. Despite his white hair, he doesn't actually look much older than 35 at the very most. Possibly justified, given he dies at about 36.
  • Hotter and Sexier: Since the release of the sixth games, most of the characters have gotten more progressively attractive particularly with the female characters who started wearing skimpy outfits (e.g. Sun Shangxiang and Yueying). Some of the male characters, such as Liu Bei and Sun Quan, ended up beardless and became Bishōnen.
  • Hourglass Hottie: Basically every female character.
  • Hufflepuff House: The series tends to frame Wei/Jin and Shu up as the main players of the era due to their bitter rivalry for each other, whether one is evil, one is not, or the reverse. Meanwhile, Wu sits around in the corner comfortably while espousing family virtues, being called into action only when others want them in, though they mostly side with Shu. At least until Fan Castle, when they start to figure more now that Shu is weakening. Ironically (or not), Wu is also the last of the three kingdoms to fall, so their destruction also marks the end of the Three Kingdoms era.
  • Hyperactive Metabolism: Buns and meat will heal your character while wine fills your Musou bar.
  • Hypocrite: It's easy to overlook, but even in Shu's hypothetical finale in 8, Zhuge Liang's so-called "Three Kingdoms strategy" ultimately doesn't work. In the end, they pretty much wiped out Wei and only two kingdoms Wu and Shu remain and it's implied that Zhuge Liang is okay with this. What makes this pretty jarring is that in Wu's hypothetical finale, his "Three Kingdoms strategy" actually works. And while one can consider Wei pretty ruthless in their hypothetical finale by wiping out Shu, this is actually quite deserved for few reasons: 1) Wei is a legitimate vassal kingdom under Han Emperor's blessing, 2) There isn't even really a "Shu Kingdom", as "Shu" in this scenario is just a less-disorganized coalition of rebels led by Liu Bei who remain Defiant to the End to Cao Cao who, mind you, a legitimate regent acting under Han Emperor's blessing and approval, 3) As for Wu, you can optionally spare them by forcing them to surrender. But even if you didn't, it doesn't affect much to the story. So in hindsight, Shu turns out to be not so benevolent, after all, while Wei can be merciful as Wu is somewhere in the middle.
  • Impending Clash Shot: At the end of the openings of Dynasty Warriors 7 & 8. they have Zhao Yun about to clash with Xiahou Dun, flying towards each other, weapons brandished.
  • Improbable Weapon User:
    • You've got anachronistic weapons like a powered drill or the rocket powered Siege Lance, plus plenty of simply unlikely weapons like Razor Wire, two Musical Assassins (one consists of smacking enemies with a flute), one gentleman who uses an "arm blade" (it's a boat), a pool cue user, one guy uses a brush... there's quite a few bizarre weapons.
    • The DLC weapons runs the full gamut of improbable weaponry which goes from genuine weapons like the Emei Piercers and the Deer Horn Knives to blatantly anachronistic weapons like the arrow gatling gun that is the "Revolving Crossbow" to... a simple bench.
  • Incredibly Lame Pun: Soldiers in 8 often make one if you talk to them in camp.
  • In Name Only: The Jin faction does not show you the story of the real-life Jin dynasty because their storyline starts after the Battle of Wuzhang Plains note though several Jin characters started to appear when Wei is still led by Cao Cao. Jin and Wei are basically two different ruling families presiding over the same state, with the last emperor of Wei, Cao Huan, being dethroned by the first emperor of Jin, Sima Yan. However, said dethronement takes place a few years after the events of the game have unfolded, so all the way to Zhong Hui's Rebellion (the final chronological battle in the series), what you call "Jin" is really late-era Wei. All of its officers are thus also Wei officers in all but name (Sima Yi was part of Wei before 7). Furthermore, not every "Jin" officers live to see the events of the Rebellion, let alone the establishment of the Jin dynasty. The only people who can be called genuine Jin officers are Jia Chong, Wang Yuanji, Wen Yang, and Xin Xianying, because they are alive to see the creation of Jin in 266.
  • In Spite of a Nail:
    • In DW8, despite changing the outcomes of several important battles, you still have to persuade Jiang Wei to defect from Wei with the sole differences being that you play as someone else and you are in a different level.
    • Also in 8, saving the lives of Sun Jian, Sun Ce, Zhou Yu and Lu Su in the Wu campaign will still lead to them passing their duties to their successors and the plot continuing as normal until the battle of Hefei.
  • Interface Screw: Some stratagems can do this. For example, "Archer Ambush" confuses the enemy that falls into it. For the player this removes the map and the health and musou power gauges.
  • Interface Spoiler: In 4, the Battle of Wu Zhang Plains is set up like in 3, with Zhuge Liang and Sima Yi as the commanders, instead of Liu Bei and Cao Cao as in 2. However, when one attacks the enemy troops guarding the gates, their life meters say their leader is either Liu Bei or Cao Cao, based on which side you're playing, spoiling the twist that the enemy ruler shows up as the true commander for their side.
  • It's Pronounced "Tro-PAY": Up until 7, character names are pronounced like a mixture of really low-level layman, English speakers' understanding of Spanish and Japanese rather than Chinese. Starting with 7, though, the pronunciations are very much improved, although zhong, Dong (as in Dong Zhuo), and Lu (as in Lu Bu) are all still off.
  • It's Up to You:
    • While allied units can take out enemy bases and officers, the player still has to deal with most of them. In particular, the player must deal the final blow to the enemy commander in an overwhelming majority of instances.
    • Downplayed in the Empires spin-offs, where battles with your side possessing a great advantage can be won without so much as the player attacking a single time.
    • 8 downplays this in Story Mode and Free Mode with assignments given by the de facto leader in a stage. Generally completing your assignments flawlessly results in your side having such a morale advantage that allows allied officers kick as much ass as the player, albeit mostly offscreen.
    • 8 fiercely defies this in it's much happier hypothetical routes, where generally your preferred faction lives Happily Ever After.
  • Killed Offscreen: Numerous instances of this. In historical paths characters die off-screen to coincide with the deaths of their real life counterparts. By the Jin campaign in 7 and 8, any characters who didn't actually die in battle have died offscreen.
  • Last Stand:
    • Depending on which faction or character you play as, the games until 7 usually have variations of this where the final battle is one of the rival kingdoms putting up a last resistance. In the cases of Shu and Wei this usually happens at Wu Zhang Plains. Played straight in the hypothetical routes for 8 as well.
    • The Battle of Chengdu of Jin's Musou Mode from 7 onward is a triumphant example given that Shu really does have to put up an ultimately futile last effort to preserve their kingdom from being assimilated (and yes, this is historically accurate, in fact the only one in the series). Since you're playing as Jin, it doesn't end well for them.
  • Legacy Boss Battle: Orochi, Da Ji, and Kiyomori can optionally be fought in Dynasty Warriors: Strikeforce after clearing certain objectives.
  • Leitmotif: Lu Bu has always had his own theme (which also served as the game's theme up until 7), 7 and 8 give multiple themes to each faction.
  • Level-Up at Intimacy 5: In Dynasty Warriors 6: Empires and subsequent Empires games and Conquest Modes you can marry another character. "Resting" with them will raise your level. Taking blood oaths with a member of the same gender (since there's no Gay Option) will also result in that character randomly giving you gifts and bonuses.
  • Lighter and Softer:
    • Lots of unpleasant bits from the novel Romance of the Three Kingdoms are omitted or reworked to be more family friendly, ranging from a subplot with a princess committing suicide to an infant being thrown to the ground and more.
    • While 8 follows more or less the same story as 7, it is still mildly less dark than its predecessor. The new Hypothetical routes allow you to prevent and negate the darker moments that were present in 7, and several characters who were morally grey and/or black in 7 have had their personalities reworked. (Xiahou Ba is less of an arrogant Troll and more of a conflicted, melancholy Apologetic Attacker, Sima Zhao's more ruthless traits have been transferred to new character Jia Chong, Lu Bu becomes a Well-Intentioned Extremist, etc)
    • Majority of the character endings in 9 show them at the height of their career rather than their historical deaths with the exception of Cao Cao, Dian Wei, Guan Yu, Lu Meng, Wei Yan, Zhuge Liang etc.
  • Limit Break: Musou attacks. There's also the stronger True Musou attacks. Unless a specific skill/attribute is in use, they can only be done while the player's health bar is red (as opposed to yellow or blue/green). Additionally, the musou gauge automatically charges when the player's health is this low.
  • Living MacGuffin: The Emperor of the Han is usually treated as such, because he has almost no agency of his own; whoever is in control of him controls the country.
  • Loads and Loads of Characters: The series is well known for its ever-increasing roster of playable characters. The ninth installment has 94 playable characters. If you include all characters that have ever been playable, add nine more.
  • Long-Lived:
    • Lianshi, due to combining the aspects of Sun Quan's royal consort and all the late Wu characters (the real-life Lianshi died in 238). Case in point: the first battle she participates in in Wu's 7 Story Mode is Ou Xing's rebellion (c. 184). Her last appearance is in Jin's version of the Battle of Hefei Castle (the one that involves Zhuge Ke), which historically happened in 253. 253 - 184 = 69 years. Granted, it's nothing impressive when you consider that her hubby Sun Quan, who dies in 252, also gets his lifespan extended in 7 by first appearing in the Yellow Turban Rebellion in 184...(in other games, Sun Quan appears much later, usually, during Sun Ce's Jiangdong campaign in the 190s).
    • Ding Feng is shown participating in the Battle of Nanjun in 208. The game doesn't show this as Ding Feng disappears after Zhong Hui's failed rebellion in 264, but the historical Ding Feng actually lived all the way to 271, outliving everyone else in the roster except for Jia Chong and Wen Yang. Even disregarding the anachronisms about characters' appearances (his birth year isn't known, so his being an infant in 208 can't be ruled out), he would still be considered one of the two early era character who lives to the very end (the other one is mentioned below).
    • 9 introduced Xin Xianying, who is a verified real-life example of this. She was born in 191 (during the Allied campaign against Dong Zhuo) and died in 269, outliving nearly all playable characters with the exception of Ding Feng, Liu Shan, Jia Chong, and Wen Yang, all of whom, with the possible exception of Ding Feng, are a generation younger. 78 years might not sound much these days, but we're talking about warfare-laden ancient China here.
  • Luck-Based Mission:
    • Several quests in the online game have some luck in it. Usually, you can get a pretty high rank, even if you're completely screwed, but there are some quests where rank is determined almost completely by luck (we're looking at you, Rescue the Apprentice). Can also get like this in the single-player titles, since your allies have the tendency to get themselves killed at the most inconvenient time.
    • The "Infiltrate the Official Residence" quest in Dynasty Warriors 8: Empires. There are five total places where Wood Oxen can randomly spawn, and you need to find and break three of them to win. Two of them, however, are in an area where, due to poor AI pathing, you can not avoid the guards - you will be seen, which means several super-powered officers spawn in and the mission becomes unwinnable on all but the lowest difficulty settings. Better hope all three Wood Oxen decide to spawn in the space you can actually reach!
  • Luck Stat: Determines quality of found items and frequency of drops or something like that. You can usually equip an item/ability or apply a skill to boost this.

    Tropes M to P 

  • Minidress of Power: Worn by several female characters such as Xingcai, Guan Yinping, and Lu Lingqi. In earlier games that feature female bodyguards that accompany female officer, the female bodyguards also wear these for no reason other than fanservice. Except for Nanman variant of female soldiers, who wear Chainmail Bikini instead.
  • Mook Lieutenant:
    • 4: Empires introduced "Lt. Generals". They use generic officer designs, but they are significantly weaker than any named officer. They don't always drop items if you defeat them, and your character won't even say their "officer defeated" quote.
    • In 5:Xtreme Legends's Destiny Mode, there are "Lieutenants" who, while weaker than named officers, are still considered officers game-wise and trigger declare player character "officer defeated" quotes.
    • 8 also introduces "Unit Commanders" who will usually drop weapons and gold if you defeat them. Unlike named officers, Unit Commanders can't use Storm Rush and you can't trigger your own Storm Rush by attacking them, either.
  • Mooks: The troops. Only on the higher difficulty settings and in large numbers will they even manage to inconvenience you. The main difficulty of achieving 1000 (or 3000 in 7) K.O.s is finding enough of them to beat up.
  • Morale Mechanic: The series eats and breathes morale. Morale determines who wins the battles when you're not in the area, and can make enemies harder to fight if they have a lot of it. You can reduce overall enemy morale and raise your own by killing troops, defeating enemies, and activating (or preventing) certain events.
  • Mukokuseki: Designs for some characters look decidedly non-Chinese, ranging from a barbarian Battle Couple that could pass as African to a blonde tsundere to a young man the western fans think looks suspiciously like Justin Bieber. By DW6 or SW, they pretty much said "screw it" and embraced anime hair.
  • Multishot: Attacks with bows of any sort fired by an officer more often than not do this.
  • My Greatest Failure: Each Kingdom has one battle that ended in a very decisive failure that they never fully recover from: The Battle of Chibi for Wei, The Battle of Hefei for Wu, The Battle of Fan Castle for Shu, The Battle of Xuchang for Jin and The Battle of Dingtao for Lu Bu. In 8, this is where the game officially splits off into the Historical and Hypothetical routes, and getting into the latter requires saving a number of characters who die in the Historical route (usually involving at least one strategist who proceeds to turn the battle around.)
  • My Name Is ???: A few enemy officers in the Zhuge Dan's Rebellion stage of 8's Jin campaign are identified only as "???", as they were secretly dispatched by Cao Mao, the Wei Emperor himself.
  • Mythical Motifs: Shu is symbolized by dragon, Wei by fenghuang (Chinese phoenix), Wu by tiger, and Jin by qilin (sort of a Chinese unicorn).
  • Named Weapons: Very akin to the source material of the original novel, is the names of all the characters' weapons.
  • Nerf:
    • Zuo Ci's weapon gets one hell of a downgrade for the online game. It's kinda understandable, though.
    • The ridable elephant in the online version as well. They no longer damage enemies by running into them, their basic attack is stupidly hard to aim at anything not as big as it is, its charge attack hits in a cone area instead of around it, and it's possible to dismount a rider with an attack that knocks someone down aimed at the elephant, along with killing the elephant outright. On the other hand, its musou is changed to a more powerful version of its original charge attack, it has its own life and musou bars, and if the enemy isn't relying on charge attacks, it is much harder to dismount a rider from his/her elephant, since attacks made onto the rider count as hitting the elephant instead.
  • Never a Self-Made Woman: Justified, since it's based around feudal China and almost every single female character is either the love interest or relative of a male character. There are exceptions, though; both Cai Wenji and Wang Yi have spouses in real life, but since the people in question do not appear or mentioned in the series, they stay single.
  • Never Trust a Trailer: The PC version of 8:XL uses the graphics from the PS3 over the PS4 version, after Koei advertised it using the PS4 graphics.
  • Nintendo Hard: The third game in the series is infamous for being the hardest game in the entire series on normal mode of all things! While the first couple of stages in a characters' musou mode aren't that hard, once you've reached their later stages, they are next to impossible to clear due to the fact that the officers AND their personal soldiers will be insanely difficult to defeat because they will have a very high defense making them extremely hard to kill and to add insult to injury, they can kill you in an instant if you're not careful. While it's true that you can switch the difficulty to easy to make things easy for you, it makes the officers go down FAR to easily as their defense is almost nothing and their strength has been lowered drastically making the stages seem too easy and not much of a challenge at all.
  • No Ending: Before 7, the series never ever strays past 234, the year that the Battles of Wuzhang Plains (Wei vs Shu) and Hefei Castle (Wei vs Wu) take place. While it is not No Ending in the sense that the game does not provide you with a conclusion (as it does, albeit fictionally), historically, it is nowhere close to the end of the Three Kingdoms, both in ROTK or in real life. There are still a whopping 29 years until the Fall of Shu, then 3 more years until the Fall of Wei and the Rise of Jin, and finally 14 more years until the Fall of Wu. 7 remedies this by pushing the timeline further back into Zhong Hui's Rebellion in 264, which is of course still not enough, albeit much better.note The reason why they don't go all the way to the end is a matter of convenience: only a handful of playable characters are still alive after Zhong Hui's Rebellion, which would not make for an exciting gameplay. Were Koei decide to introduce more Jin and Late Wu characters (the latter is especially needed; there is literally no Wu character left after 271. At least Jin has Jia Chong and Wen Yang), it's entirely possible that the timeline could be extended and the Fall of Wu shown.
  • Noob Cave: The Yellow Turban Rebellion is this in most games, albeit that's pretty similar to the book, where several of the major characters would establish their reputations from fighting against the rebels.
  • Now What?: Zhang Jiao's story in 3XL starts with him winning the initial Yellow Turban Rebellion battle. As it turns out, killing a high ranking general doesn't cause the Han dynasty to fall, and as such, the rest of the story focuses on Zhang Jiao trying to protect his followers and get them somewhere they can live peacefully, while constantly under attack and being deceived, as starting a rebellion isn't exactly good for your image in the eyes of the ruling powers.
  • Oddball in the Series: Strikeforce replaces the vast armies and epic retelling of ROTK with huge monster bosses, anime powerup forms, and four player online co-op.
  • Oh, Crap! - "Lu Bu has entered the battlefield."
  • Old Save Bonus: You get a few things when playing an Xtreme Legends or Empires title if you have a save for the corresponding game in the main line. The Xtreme Legends titles also generally carry over all progress from the vanilla game's save.
  • One-Man Army: Most of the time figuratively, but occasionally literally, as well. Lu Bu and Guan Yu are treated as such, with entire stages devoted primarily just to defeating them.
  • Photo Mode: Patches 1.04 and 1.06 added a Photo Mode for the PC, PS4 and Xbox One consoles. The succeeding patches added more features such as a set of poses, facial expressions, and frames.
  • Pimped-Out Cape: 7XL gives this everybody, after you get the top title in Legend mode.
  • Player Data Sharing: 8: Empires has the "Guest Officer" option for Empires Mode, which allows other players' custom officers to show up randomly during their playthrough as either free officers or vagabond units.
  • Power-Up Mount: Horses and elephants, as well as bears in 7.
  • Product Placement:
    • Dynasty Warriors 8 has 7-Up armor for Zhao Yun. This is because the game is actually the 7th in the series note Shin Sangoku Musou 7; Market-Based Title shenanigans are why Europe and North America are "ahead" by one. Only because the original Dynasty warriors is just Sangoku Musou..
    • Then there was the time Lu Bu discovered the modern invention of Pepsi just in time for Dynasty Warriors NEXT....
  • Promoted to Playable: Another staple. However, No one was promoted in 6, in fact, some characters were taken off the roster.
  • Public Domain Character: Most characters are historical people. Of those who aren't...
    • Fu Xi and Nuwa are Chinese mythological deities.
    • Zhou Cang and Zhurong are fictional characters created for the Romance of the Three Kingdoms novel. Diaochan and Guan Suo, while recognized long before ROTK was written, are also fictional figures taken from legends of the period.
    • Meanwhile, Bao Sanniang, one of Guan Suo's wives, comes from another Ming Dynasty era work, Hua Guan Suo Zhuan (花關索傳).
  • Pyrrhic Victory: Invoked in numerous battles. More especially present in Shu and Wei's endings beginning with 7, and picking the historical route in 8's branch out battle.

    Tropes Q to Z 

  • Recurring Extra:
    • An unnamed peasant that continues to appear in the main camp in Shu's Musou mode in DW7, who joined from as far back as the Yellow Turbans Rebellion and moves up the ranks as Liu Bei (and eventually Zhuge Liang)'s campaigning went on. He's back in 8.
    • In 7XL, we get the "It's Me!" guy. He shows up in literally every camp, which puts him on something like 11 different sides over the years. The closest to an explanation we get is that he's a history buff, and likes being where the action is.
  • Redshirt Army: Does the character have a unique model and fighting style? If not he probably has no less than thirty identical twins in the game, provided he's a named officer at all. Does a name appear above his head at all? If not then he's so low on the foodchain that morality doesn't even apply to his life, and he'll die for nothing just like the thousands of his identical twins you yourself just finished killing in the span of about three minutes. Of course, given how often characters in these games get beaten in battle without dying, it's not much of a stretch to assume that a significant number off these casualties produce a Non-Lethal K.O.
  • Replay Mode: Most entries in the series have Free Mode which allows replay of story stages and cutscene viewers that allow swapping characters around.
  • Roaring Rampage of Revenge: Invoked numerous times within the game. Wang Yi, Ma Chao and Liu Bei are just a few examples of people who invoked the trope.
  • RPG Elements: Varies depending on the individual game, but defeating enemy officers is the one consistent trait in the series, either their defeat directly helps to level you up via EXP or they drop items that give permanent stats boosts.
  • Rubber-Band A.I.:
    • DW4 is notorious of this. You've maxed out your character stats, acquired the 11th weapon and had the "Slay" Elemental Orb equipped, ready to rock and roll the stages that you've been struggling with most of your playthrough. It's pay-back time, right? WRONG. Because suddenly you find that the mooks are even stronger than they were on your first play-through, with even more devious A.I. and insane damage that renders your maxed-out stats and high attack feat moot, and you'd probably have a better chance of beating it playing as a fresh-start character.
    • Inverted in 8; see Anti-Frustration Features above.
  • Rule of Symbolism: It's interesting to note that the original Asian ports of the weapons all have largely different names compared to their localized counterparts, and they are often rife with a rich amount of symbolism towards a ton of Asian-based mythology and legends depending on the character. This even carries over to other MusouWarriors-based titles as well.
  • Running Gag:
    • In 7: Xtreme Legends, Liu Shan will intrude on certain battles, commenting that he was just taking a stroll and got lost. Xingcai follows close by to berate him for his "clumsiness."
    • In 8, Han Dang being constantly unremembered in Wu's story is source of many frustrations for him. Also in the same side, there'll be a soldier who'd comment on what Lianshi is doing behind the scenes, even if she's not present in the camp. Mostly about her budding romance with Sun Quan (or the soldier's being jealous at how Lianshi gave the attention to Quan).
    • Sima Yi and Sima Shi calling someone an imbecile.
    • Also in 8, each stage that has a camp will have a Private who tells his own little sidestory depending on which faction you're playing as. The Wei Private tells you historical trivia about Cao Cao, the Wu Private comments on Sun Quan and Lianshi's budding relationship, the Shu Private and later his son talks about how he will follow Shu to the end as repayment for Liu Bei saving his life, and the Jin Private talks about how he eavesdrops on Sima Zhao getting in trouble with his family and officers.
  • Scenery Porn:
    • Until 6, inverted. The scenery of the older games are infamous for being as bare-bones as possible, as the hardware limitations of the PS1 and PS2 meant that the developers had to sacrifice graphics in favor of rendering as many soldiers as possible.
    • Played straight by DW6 which, for all its faults, features some of the best-looking stages in the series, which are consisted of amazingly detailed landscape and nice lighting. The old "fog of war" technique used to help generate all the soldiers onscreen without bogging down the action could finally be scaled back almost completely; allowing the designers to actually put some focus on the backdrops in general. The combined effect looks splendid, holding a strong contrast to its rather dull-looking counter-parts in the previous titles.
    • Played much more straight in 8, the developers obviously put a lot of thought into area graphics, with levels like Baidi castle being downright awesome to look at.
    • 9 takes the crown for this ever since it introduces the open world aspect where the player can freely explore the whole of China and appreciate its beautiful scenery. The developer even put a lot of effort on the prominent cities and landmarks such as the Great Wall of China.
  • Schmuck Bait:
    • Some people will view the words "Do not pursue Lu Bu" as an invitation. They will most likely get their asses handed back to them.
    • In the online game, any canon officer announcing they have entered the battlefield will be unless you know what is going on.
  • Self-Imposed Challenge: 6E and occasionally ultimate weapons require this.
  • Sequel Number Snarl: Due to the Genre Shift of the series after the first game, the series is called "Shin Sangoku Musou" in Japan while the fighting game that started it is just "Sangoku Musou". Every sequel after the first Shin Sangoku Musou is numbered with respect to that installment but in English it was named "Dynasty Warriors 2", causing every English release to be off by a number to their Japanese equivalent titles.
  • Sequence Breaking: Before 6, a common and effective tactic is to just bum rush the enemy commander since they're usually spawned immediately and defeating them immediately ends the stage. Since 6 though, there are usually hurdles in place to prevent this.
    • Not an example of breaking the script, but in 9 the game is open ended and lets you choose how much prep you want to do for the story missions. The more story side missions you do the lower the difficulty on the main mission will be, such as removing advantages or preventing reinforcements. If you have a high level character you and just rush to the main mission with no side missions done and finish it that way.
      • There's also the small thing about most being similar to the previous games in that you have to defeat the leader character to beat most missions. Between the grappling hook and the horse you can basically just use oblique tactics and rush down the enemy commander while skipping almost everything else.
  • Shout-Out:
    • A set of DLC costumes in 7 turn the cast into fairy tale characters, most especially western European ones.
    • Some of the DLC costumes for Shu characters very clearly turn them into a Super Sentai / Power Rangers type of group.
    • There's even a case of a Shout-Out to a Chinese idiom—"Speak of Cao Cao, and Cao Cao will appear". Dynasty Warriors 8 has a running gag in the Wei story mode where people keep commenting on Cao Cao's uncanny ability to appear soon after he's mentioned, and how he must have an incredible information network to accomplish this.
  • Sliding Scale of Idealism vs. Cynicism: The hypothetical endings in 8 fall onto different spots on this scale.
    • Surprisingly, Wu gets the most idealistic ending: Sun Quan convinces all three kingdoms to rule together, as he believes the burden of leadership is better shared among many than overwhelming just one man. It does take Cao Cao being slain during the final battle, though, before his son Cao Pi is convinced to stop the fighting.
    • Shu's ending sees Cao Cao and many of Wei's more loyal vassals slain in the final battle; afterwards, only Shu and Wu remain, their alliance ironclad.
    • Wei's ending has them ultimately subjugate and absorb Wu, then slay Liu Bei and his loyal officers, preventing Shu from even being established. Cao Cao realizes, however, that a future unified kingdom could easily slip back into chaos with a conqueror at the top, so he voluntarily steps down and disappears from the kingdom he created, leaving his loyal vassals in charge.
    • By default, Jin's ending is the furthest towards cynicism, since it takes place after many of the Three Kingdoms' heroes are long gone, their ambitions unfulfilled. Still, the Sima clan manages to convince a pointlessly-relentless Jiang Wei to finally stand down, allowing them to more peacefully integrate the remainder of Shu into a united Wei - or rather, Jin.
  • Slow-Motion Fall: Happened frequently in 8.
  • The Smurfette Principle: Zhenji was the sole female character Wei had from 3 (her introduction) until Cai Wenji's introduction to the main series in 7. The Wu faction had Sun Shangxiang as the only female until the Qiao sisters were introduced in 3, and Shu didn't have a female character until Yueying was introduced in 4, and then Xingcai in 5. Jin originally had only Wang Yuanji in 7, but then her mother-in-law was swiftly added in the following game.
  • Spell My Name with an "S": This trope hits the female characters. Originally, their names were romanized in line with the male characters (i.e. surname + given name), despite the fact that many of them have only given names. Yue Ying, for example, makes little sense, as it implies that Yue is her surname. The fact is both are given names, while her actual surname, Huang, is not carried over. Ditto with Xing Cai (surname: Zhang) and Lian Shi (surname: Bu). Beginning with 8, most have their names combined (e.g. Yueying, Xingcai, Lianshi).
  • Spin Attack: Quite a lot of Musou attacks (and a few Charge attacks) have an element of this across the franchise's many installments. Played straight in Hyrule Warriors, where Link, the character who popularized the concept in video games, has the spin attack as his charge attack.
  • Spin to Deflect Stuff: One sequence in Opening Edit for 4 has the selected pole user to deflect incoming arrows by spinning their pole weapons.
  • Spreading Disaster Map Graphic: This is a standard depiction of the kingdoms' conquests and territorial expansion during the pre-battle narrations; with the occasional Tetris T-block to represent a particular officer or ruler moving from one province to another. Also Color-Coded for Your Convenience: Green for Shu, Indigo for Wei, Red for Wu, Cyan for Jin.
  • Sprint Shoes: Equipment and weapons with the Speed attribute increase running speed. There's also a temporary boost dropped by enemies, which is a pair of boots. Mounts also fit to some extent.
  • Stock Wushu Weapons: Being based on the Romance of the Three Kingdoms has plenty of warriors using both the expected, classical weapons in conjunction with athletic movesets calling martial arts to mind, such as Zhao Yun (whose flexible spear actually became its own weapon type as "Dragon Spear"), Xiahou Dun (dadao user, again his giant sword became a separate weapon type from the standard "sword") Dian Wei (massive Yue), Zhang Liao (goliandao and later dual yue) and many others, though there are subversions (such as Lu Bu using a fangtianji with a more brutal and barbaric fighting style, characters using long-ranged weapons or Zhou Tai using his katana-like dao with a fighting style more akin to battojutsu). From the seventh game onward, you're free to give your playable character the weapons you prefer, especially the 9th entry, which removed some of the less plausible weapons.
  • Super Mode:
    • All officers have this in the Strikeforce games.
    • Starting from the 5th one going forward - there is a Rage Mode. Generally in this mode your Musou gauge fills instantly and you get access to a ridiculously long chain of attacks. Other features of the mode vary depending on the title you're playing, but common features that appear across most titles are increased damage output, increased defense, decreased knockback received from enemy attacks, and increased speed while in this mode.
  • Suspicious Video-Game Generosity: Does your army start with a higher morale than the others do? Then be prepared for something really bad to happen within the level.
  • Sympathetic P.O.V.: Every playable faction gets this in their campaign, and it works.
    • Wei: Pragmatism is the only way to fix things.
    • Wu: Unity and bonds are what it takes to unite the land.
    • Shu: Benevolence fixes everything.
    • Jin: Only the Sima Clan and those who work for it has the right to rule the land, the rest are all imbeciles.
    • Lu Bu: Only strength gets things done.
  • Tactical Rock–Paper–Scissors: 8 introduces the three-point system, where every weapon has one of three affinities (Earth, Heaven, or Man). Having an advantage over the opponent's weapon gives enhanced attack and defense and allows a powerful "Storm Rush" attack, having a disadvantage means reduced stats, but allows the player to perform a Switch Counter to switch weapons, stagger the enemy, and enter Hyper Mode for a moment.
  • Talking to Yourself: Invoked in the Japanese side. A few notable mentions include both Qiao sisters, Sima Yi and Shi, and Zhao Yun and Zhuge Liang.
  • Tamer and Chaster: Zigzagged with Zhen Ji whose previous Stripperiffic outfit was replaced with a very classy, royal qipao, then reversed when she went back to midriff and fishnets in 7. Played straight with Dynasty Warriors 9, the series was grooming more suggestive female designs ever the years, then comes DW9 where the female designs were made to be more modest.
  • Tech Demo Game: Dynasty Warriors: NEXT, the first game in the series to be released on PS Vita, has game elements with touch-screen control schemes shoehorned in as an attempt to show off the console's touch-screen capability. The results range from being mildly fun, tediously dull, to downright frustrating.
  • Timed Mission: Omnipresent but mostly superficial as you'll generally need to go out of your way to run out of time. Averted in 7, which has no stage timer.
  • Title Drop: Achieving 1000 kills in the Japanese versions have characters or their allies call themselves a "Truly Peerless Warrior of the Three Kingdoms." English localizations use essentially the same wording, though in a few examples we find ourselves being called "True Dynasty Warriors."
  • Too Long; Didn't Dub:
    • The combat vocals in 3 have no non-Japanese recording.
    • The English dub for 8 doesn't include audio for the narration between story mode battles or for most camp conversations.
    • Only text is translated in the English versions of 7: Empires and 8: Empires.
  • Trauma Conga Line: The canon story progression in 7 and 8, it's just one tragedy after another.
  • True Companions: 7: Empires and 8: Empires let your character become "sworn siblings" with up to two other characters. There's a special event based off of Romance of the Three Kingdoms if you arrange for Liu Bei, Guan Yu, and Zhang Fei to become sworn siblings.
  • Unstoppable Rage:
    • The rare Rage coins in 5 improve your character's attack, defense, walking speed, attack speed, and allow use of an even stronger Musou attack for 60 seconds.
    • Rage mode in 8, which does most of the same slightly better but also allows the Rage Musou attack to last as long as you can keep picking up Musou refills. This leaves playable characters at levels of destruction just shy of making them a living Fantastic Nuke.
    • Soul Orbs in Dynasty Warriors Online. For the length of the battle, you are allowed to turn into the officer corresponding to that soul instead of having your weapon's Advanced+ ability for a LONG time.
  • Updated Re-release: Split between two sub-releases generally. The first are Xtreme Legends, which are essentially standalone expansions with more content that extends the game significantly if you have a save file from the original or the main disc on-hand. The second are the Empires games, which focus less on new content and more on a strategy campaign of conquering China, with a greater emphasis on creating your own character while refining and upgrading pre-existing features along the way.
  • Variable Mix: Starting from 7 on, getting close to Lu Bu causes the song of whatever stage you're on to fade out as his signature theme takes over. Playing as Lu Bu causes his theme to constantly play no matter where you are.
  • Victory Pose: DW7, DW7E DW8 have an odd aversion: win poses were removed, but you can still run around until the screen fades out or you push a button.
    • All units, from playable officers to rank-and-file soldiers, have a generic Stab the Sky animation when they're rallying (which typically requires all important enemy units in the immediate vicinity to be defeated.)
  • Video Game Cruelty Potential: Since only you are capable of downing the enemy commander, one of the possible amusements to get out of this is to strip the enemy commander of all his troops, have half a dozen or so allied officers surround him, then stand back and watch the poor soul getting juggled up and down like a helpless human volleyball.
  • Villain: Exit, Stage Left: All defeated enemy commanders do this during a given character's story, unless it's the last battle in the story, or if it was their time to die historically.
    • 7 has Jiang Wei doing this no less than four times (in four failed invasions of Wei — though he had three more in the novel) in Jin's story before being the final boss of Battle of Chengdu. Even then, if you have read history, you already know that he also survives the battle to fight for another day, hence why his defeat quote is the standard "Jiang Wei has retreated", rather than "Jiang Wei has been slain". He only meets his end a year after Chengdu and the Fall of Shu, while assisting Zhong Hui's rebellion. Strangely, when the battle is shown in 8:XL, the game specifically has him survive even that.
    • One of Zhuge Liang's Legendary Stages in 7 has Meng Huo doing this a whopping six times before finally surrendering after his seventh defeat — again, right out of the novel.
    • In 5, Zhang Liao reappears 4 times in the battle of Hefei.
  • Villainous Face Hold: In the 9th Dynasty Warriors, Dong Bai uses two fingers to lift up the chin of a defeated Diaochan, while she (Dong Bai) thinks of ways to kill her.
  • Violation of Common Sense
    • In 3, there is an event sequence that needs to be followed in He Fei in order to unlock Sun Quan. The first event that one needs to set off is Taishi Ci's death cutscene.
    • The only way to recruit Wen Yang early in 8 (which is one of the requirements for unlocking Jin's Hypothetical route) requires you to completely scuttle Sima Shi's plan for dealing with Wen Qin. Ironically, the best character to do this with is Sima Shi himself.
  • War Elephants: War elephants are generally used as mounts by the Nanman, and sometimes unlockable as a companion animal by the player character.
  • War Is Hell: As the series has continued, various cutscenes have started to portray the realities of the periodsnote Both "End of the Han Dynasty" period and "Three Kingdoms" period. and the suffering endured by pretty much everyone. This is especially painfully played straight in story mode for 7 and historical route for 8.
  • The War Sequence: Dynasty Warriors is the very epitome of the war sequence. Pretty much the whole series is made of them.
  • Weapon of Choice and almost all its subtropes, most notably Blade on a Stick and Sword Fight: Absolutely everyone. Notably, throughout the series - a number of officers don't wield what they canonically did in the novels or in history; but thanks to the new weapon systems in the more recent entries that allow for sub-weapons, many of them now have an affinity with what would be their "proper" weapon of choice had they been given it in the first place.
  • Welcome to Corneria: The soldiers in the camp from 7 onward always say the same things no matter how may times you talk to them.
  • Wham Episode: The Battle of Fan Castle. Not only about Guan Yu's death (though his no doubt is a major shock), but because it is shortly followed by Emperor Xian's forced abdication courtesy of Cao Pi, who proclaims himself emperor of Wei, extinguishing any hope of the Han dynasty's restoration. Then he's followed by Liu Bei's and Sun Quan's own proclamations for their kingdoms, officiating the start of the Three Kingdoms era. In every battle after Fan Castle, you no longer play as part of [insert name]'s Forces, but as part of either Wei, Wu, or Shu Forces.
  • What If?:
    • The Hypothetical routes in 8, which essentially tell what would happen if everything just happened to work out exceptionally well for each kingdom.
    • The DLC hypothetical scenarios in 9 are also similar but it's the characters of these scenarios who somehow live longer than their historical lifeline or in Xu Shu's case, makes another decision to stay or join another faction.
  • Wizard Needs Food Badly: A variation, as despite battles taking less than an hour, destroying an enemy's provisions when a mission prompts it causes a hit in morale and sometimes even comments about starving soldiers. It can be assumed that the actual battle takes far longer than an hour and the gameplay is just an abstraction of what's really happening.
  • World of Badass: Everyone, full stop. Those who weren't necessarily battlefield type badasses were turned into them for the sake of the setting and gameplay.
  • World of Ham: For Rule of Fun, there is little subtlety to be had here.
  • Worthy Opponent: See character page for individual examples. For more generic example, there's one in 4: Empires. If you keep defeating an officer several times and they keep retreating, in your third encounter with them, they may challenge you for a duel where they say "It appears we are fated to fight" or something along those lines. If you defeat them in the duel, they will be captured and can be recruited if you win the entire battle.
  • Wrestler in All of Us: More prevalent in 7, but many officers use wrestling moves for some throws, such as Giant Swing for Zhang Fei and any wielders of the Gloves moveset, Backdrop Suplex and Muscle Buster for Huang Gai, and Armbar for Deng Ai. 8 gives Huang Gai or any who wields his default weapon the Spinning Lariat (via Huang Gai's Rage Musou or the weapon's Storm Rush). Also Zhuge Dan gains an elbow drop.
  • Xenafication: All the female characters (with the exception of Wang Yi, Zhurong and fictional character Bao Sanniang) undergo this, turning from demure, non-action wives/daughters to kickass Action Girls.
  • Xtreme Kool Letterz: The non-Empires expansion packs are titled "Xtreme Legends".
  • You ALL Look Familiar: There are hundreds of generic NPC officers with nothing but names to differentiate them. Thanks to the way animations are handled in game, many of them also move in perfectly synchronized squads.

Источник: [https://torrent-igruha.org/3551-portal.html]

Quand on parle de hack'n slash, la quasi majorité des regards se tournent vers Diablo, véritable précurseur du genre dont le deuxième épisode se vend encore à l'heure actuelle par fourgons estampillés Blizzard. Mais il existe d'autres hack'n slash de très bonne facture qui, sans révolutionner le genre, apportent leur lot de mécaniques intéressantes. Nous avons eu le droit à un Sacred avec son monde ouvert, Titan Quest et son système de progression, Torchlight, ainsi que plus récemment Grim Dawn et Path of Exile, le petit bébé de Grinding Gear Games. Et c'est de ce dernier que nous allons parler : en plus d'avoir le mérite de se munir d'un modèle free to play loin d'être intrusif, il propose un contenu colossal qui grossit à chaque mise à jour.

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

Tout commence lorsque notre personnage, un exilé, se réveille après un naufrage inexpliqué sur une petite plage plutôt mal famée peuplée de morts-vivants et autres créatures cauchemardesques. Après un tutoriel simple mais bienvenu, notre personnage se retrouve plongé dans une intrigue pas forcément des plus palpitantes – en tout cas dans les premiers actes – mais accompagnée d’un doublage brillant et d’une ambiance sombre plutôt réussie. La progression est découpée en plusieurs actes plutôt bien rythmés, qui nous plonge petit à petit dans cet univers angoissant, tout en tranchant du monstre en pagaille comme dans n’importe quel hack’n slash qui se respecte.

Exilé de chèvre

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

À la création de votre personnage, vous pourrez choisir parmi les six classes que le jeu vous propose ainsi qu'une septième – la Scion – que vous pourrez débloquer plus tard dans le jeu. À la suite de ça, il vous sera demandé un choix de ligue, chose très importante qui déterminera la façon dont vous voulez jouer. La ligue "Standard" par exemple est le mode de jeu par défaut, vous n’avez aucune limite de temps et l’économie est celle du jeu depuis sa création. À l’inverse, les Ligues de défis peuvent durer de 3 à 4 mois et tous les personnages sont remis à zéro permettant par la même occasion de faire table rase de l’économie. Il existe également une alternative "Hardcore" pour chaque ligue qui impose une mort permanente et une connaissance du jeu avancée pour quiconque sera assez courageux pour cocher ce mode. De plus, chaque nouvelle ligue possède une mécanique qui lui est propre, par exemple, la ligue actuelle nommée "Abyss" rajoute des failles qui apparaissent aléatoirement dans le monde et s'ouvrent lorsque vous marchez dessus ; si vous parvenez à tuer assez de monstres avant que la faille ne se referme, vous gagnerez un coffre rempli d'objets, dont certains exclusifs à cette ligue. La prochaine ligue – qui arrivera sous peu – intitulée "Bestiary", ajoutera elle la possibilité de capturer des monstres afin de les collectionner et/ou de les utiliser pour crafter des objets spéciaux. Ce système de ligue ne date pas d'hier et est assez connu parmi les hack'n slash mais Grinding Gear Games a eu la bonne idée d'en améliorer la formule afin de renouveler sans cesse l'expérience de jeu.

Path of Exile : Bestiary League – Trailer officiel

Le jeu compte actuellement dix actes qui permettent d’atteindre le niveau maximum sans avoir besoin de refaire les mêmes zones encore et encore. Chose assez rare dans le domaine du hack’n slash pour ne pas le souligner. Une fois les dix actes finis, le jeu est loin d’être à court de contenu. Toujours centré autour de la chasse au butin, le jeu parvient à proposer un contenu varié sous la forme de l’Atlas : une gigantesque carte où s’affrontent le Façonneur et l’Ancien, deux forces cosmiques que vous pouvez manipuler grâce au système d’influence. En effet, vous pouvez décider d’aider l’un ou l’autre des camps en complétant certaines cartes, modifiant par la même occasion le butin ainsi que les boss rencontrés.

Path of Exile : Un des meilleurs hack'n slash sur le marché ?Path of Exile : Un des meilleurs hack'n slash sur le marché ?Path of Exile : Un des meilleurs hack'n slash sur le marché ?

Gemme les filles… de Wraeclast !

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

Et c’est là que Path of Exile prend toute sa saveur, la liberté laissée aux joueurs. Contrairement aux ténors du genre, chaque classe possède le même arbre de passifs mais ne commence pas au même endroit. Cet arbre de passifs rappelle d’ailleurs beaucoup le sphérier d’un certain Final Fantasy X avec ses multiples embranchements et sa taille vertigineuse. Cela permet une personnalisation extrêmement poussée quant au chemin que vous voulez prendre pour réaliser LE build de vos rêves. Attention toutefois car chaque personnage possède trois classes avancées, ou ascendantes, qui rajoutent d’autres passifs extrêmement puissants et orientent légèrement votre personnage. Vous voulez faire un héros basé sur les pièges et autres mécanismes létaux ? La classe ascendante "Saboteur" est ce qu’il vous faut, mais pour cela vous devez commencer le jeu en tant que Shadow. Ces classes ascendantes s’obtiennent plus tard dans le jeu (vers le niveau 30) lorsque que vous avez accompli le Labyrinthe – sorte d’épreuve ultime – qu’il vous faudra débloquer tout au long de l’aventure.

Autre point important, les gemmes, inspirées directement du système de matérias de Final Fantasy VII, elles sont un élément central du jeu. En effet, vos compétences se présentent sous la forme de gemmes qu’il faut incruster dans son équipement afin de pouvoir bénéficier de ses effets. Mais ça ne s’arrête pas là, chaque compétence peut être liée à une gemme de support pour modifier son effet : augmenter le nombre de projectiles, créer un totem qui lancera le sort pour vous, augmenter la zone d’effet, etc. Sachant que chaque pièce d’équipement possède son nombre de châsses où vous pourrez placer vos gemmes en faisant bien attention à la couleur de la gemme ainsi qu’aux "liens" qui la composent. Un système complexe de prime abord, mais très intéressant et qui rend la chasse au butin encore plus passionnante.

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

Loin des lingots d’or et autres pièces d’argent, le jeu propose une économie basée autour des orbes, qu’il faudra échanger pour commercer avec les différents marchands et joueurs qui peuplent les provinces de Wraeclast. Chacun de ces orbes peut modifier les propriétés d’un objet (ou d’une gemme) afin de le façonner suivant vos besoins : vous avez ramassé un objet qui possède 5 châsses liés, mais les couleurs ne correspondent pas avec vos gemmes ? Vous pouvez utiliser un orbe chromatique afin de les modifier. Au contraire, si les couleurs correspondent mais que vous n'avez pas les bons liens entres les châsses, vous pouvez utiliser un orbe de fusion pour les modifier aléatoirement. Vous avez compris l'idée. Ce système offre une diversité et un vent de fraîcheur à une économie parfois trop casanière.

Un modèle économique exemplaire

Path of Exile : Un des meilleurs hack'n slash sur le marché ?

A côté de cela, le jeu propose des microtransactions afin d'améliorer votre confort de jeu. Loin des abus appliqués par certains studios, Grinding Gear Games arrive à trouver le bon équilibre entre besoin et bonus. Contre quelques euros, vous pouvez par exemple changer le visuel de certains sorts et compétences, un choix totalement cosmétique qui n'influe en rien sur le gameplay, tandis que les plus acharnés pourront acheter des améliorations de coffres afin de stocker et de collectionner leur précieuses trouvailles. Tout ceci est optionnel et permet également, outre l'aspect esthétique, de soutenir les développeurs. Toutefois, pour certaines apparences visuelles tels que les armures, le coût peut être assez élevé et dépasser facilement les 30 euros. Fort heureusement, cela ne s'applique qu'aux cosmétiques tandis que les micro-transactions plus "indispensables" tels que les emplacements de coffres et de personnages sont à des prix beaucoup plus raisonnables.

Path of Exile : War of the Atlas – Trailer de lancement

Points forts

  • La liberté laissée aux joueurs
  • Le doublage
  • Durée de vie colossale
  • L'arbre de passifs
  • Modèle économique exemplaire…

Points faibles

  • …mais encore trop cher pour certains cosmétiques
  • Manque de variété dans les décors
  • Animations rigides
  • Encore quelques problèmes de lag

Path of Exile n'a rien à envier aux grosses productions et constitue, à l’heure actuelle, une très bonne alternative au genre, grâce notamment à des mécaniques de jeu intéressantes et bien intégrées. Mélangeant habilement différents genres, le jeu s’adresse aussi bien aux acharnés de l’optimisation qu’au néophyte qui souhaite une alternative plus complète à d’autres titres. La liberté laissée aux joueurs est un des points forts du titre et promet une durée de vie colossale régulièrement approvisionnée par des mises à jour gratuites. Malgré quelques lags qui viennent entacher l’expérience – notamment en Hardcore – le jeu est un vrai plaisir à jouer, d’autant qu’il jouit maintenant d’une localisation entièrement en français de très bonne facture.

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Источник: [https://torrent-igruha.org/3551-portal.html]
Pixel Heroes: Byte & Magic 9516.

Pixel Heroes: Byte & Magic

October 1, 2014
"Listen! The end is nigh!! Hear my words and prepare! An ancient cult has set foot in our lands! They call themselves -The Sons of Dawn- and pray to some dark elder god. They have started recruiting people for their cause all over the country. I fear that they want to try to awaken something which should be left sleeping. Something dangerous and sinister! Something that might destroy us all. Spend your last of days wisely..." Enter the world of PIXEL HEROES and prepare yourself for a thrilling RPG/Roguelike experience like you have never seen before! Explore a randomized world full of hilarious events, deadly dungeons and the weirdest NPCs you will ever meet in a game! Choose three heroes for your party and take them on a journey that will be completely different each time you start a new game. Bath in a pool of procedurally generated loot and defeat the evil forces that threaten the township of Pixton!
The Sims 4: Get to Work 9517.

The Sims 4: Get to Work

March 31, 2015
Live the thrilling life of an emergency room Doctor and spend your days saving lives, delivering babies, and performing emergency surgery. Grab your badge and start investigating crime scenes, interrogating suspects, and solving mysterious cases as a Detective. Use your analytical mastermind to craft diabolical creations as a Scientist and decide whether you’ll use your inventions for good or evil. Create a variety of retail businesses including bakeries, clothing boutiques, art galleries, bookstores, and many more. Capture the picture-perfect photo or bake and decorate a delicious treat with the new Photography and Baking skills. Create and customize aliens in Create A Sim, uncover which Sims are actually aliens in disguise, and discover the mysterious Alien dimension!
Forza Horizon 4: LEGO Speed Champions 9518.

Forza Horizon 4: LEGO Speed Champions

June 13, 2019
Forza Horizon 4 LEGO Speed Champions, the second major expansion for the award-winning Forza Horizon 4, presents a wonderous new LEGO Valley to race and explore. Amass your own Brick Collection and construct a Master Builder's House with a garage of amazing LEGO Speed Champions cars including the McLaren Senna, Ferrari F40 Competizione, and 1967 Mini Cooper S Rally. Complete fun new LEGO Brick Challenges, collect hidden Bonus Cubes and earn 31 Achievements for 500 GS.
Port Royale 4 9519.

Port Royale 4

September 25, 2020
Set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. In 'Port Royale 4' you will take control of a colony as a young and ambitious governor, eager to learn what it takes to manage and grow their small settlement into a bustling trader city. Develop production chains connecting multiple islands and create complex trade routes across the Caribbean, covering the ever-growing needs of the respective cities. Make use of the detailed sea map to avoid stormy weather regions, cliffs or shallow waters. Fulfil tasks for your nation's viceroy, earning more fame to unlock town buildings, ships and more. Conquer the cities of rival nations or hunt down their fleets with a letter of marque while also keeping a keen eye out for pirates and other privateers. For the first time in the series, naval battles will be turn-based, with up to 8 ships battling at one time and tactical captain maneuvers that can turn the tide in even the most hopeless of situations for a glorious victory.
APB (All Points Bulletin) 9520.

APB (All Points Bulletin)

June 29, 2010
APB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses - the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations - the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB. APB promises unrivalled customisation options and scope for creativity thanks to its innovative expression suite, gritty, urban conflict in a persistent online world and a leaderboard dynamic allowing players to become in-game celebrities. [Realtime Worlds]
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February 24, 2015
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Create 9522.

Create

November 16, 2010
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ArchLord 9523.

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October 3, 2006
ArchLord is the creation of NHN Games, one of the biggest Korean MMO developers and publishers. ArchLord delivers a unique competitive premise to MMO gamers: the opportunity to rise to become the game world’s supreme ruler. Every month, one player takes control of the world and with it the opportunity to wreak havoc on their cowering enemies as the player gains control of supreme global Archlord powers. The game's world, Kantra, is fantastically realised with stunning visuals, created using Renderware, and the game features incredibly atmospheric in-game audio recorded by the world famous London Symphony Orchestra. ArchLord also introduces one of the most advanced and complex PVP combat systems ever in any MMO, which utilises sprawling free battle areas and special guild battlefields that enables players to battle in fearsome guild versus guild battles. With an ever-evolving storyline of conquest and betrayal, ArchLord presents an epic adventure in which players band together as they quest for the ancient relics of the Archons. Each relic bestows incredible power on those who possess it and when relics are combined they deliver ultimate mastery over the fundamental forces of creation for there can only be one Archlord! [Codemasters]
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August 26, 2003
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July 15, 2014
The United Saints of America. Experience the most insane antics of Saints Row IV together in one big collection of awesomeness! Game of the century edition includes the Saints' epic mission to protect Earthy from the evil alien Zin invasion as well as both DLC mission packs and the entire collection of suitably hilarious add on costumes and weapons. It's the American dream.
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August 3, 2012
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October 22, 2013
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August 22, 2014
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September 25, 2018
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July 3, 2014
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February 20, 2014
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Face of Mankind 9532.

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March 27, 2006
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August 6, 2019
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Источник: [https://torrent-igruha.org/3551-portal.html]

Dynasty Warriors 8

2013 video game

Dynasty Warriors 8
DynastyWarriors8.jpg

North American cover art

Developer(s)Omega Force
Publisher(s)Tecmo Koei
Director(s)Atsushi Miyauchi
Producer(s)Akihiro Suzuki
Composer(s)Masato Koike
Sasaki Masayoshi
Masako Otsuka
Yasuhiro Misawa
Kenji Nakajo
SeriesDynasty Warriors
Platform(s)PlayStation 3
PlayStation 4
PlayStation Vita
Nintendo Switch[11]
Xbox 360
Microsoft Windows[12]
ReleaseXtreme Legends
PlayStation 4
Microsoft Windows
  • JP: May 23, 2014
  • NA: May 13, 2014
  • EU: May 13, 2014
  • AU: May 13, 2014
  • RUS: May 14, 2014
Nintendo Switch
Empires
Empires (Microsoft Windows)
Empires (PlayStation Vita)
Empires (Nintendo Switch)
Genre(s)Hack and slash, Action
Mode(s)Single-player, multiplayer

Dynasty Warriors 8 (真・三國無双7, Shin Sangoku Musō 7, known in Japan as Shin Sangoku Musou 7) is a hack and slash video game and the eighth official installment of the Dynasty Warriors series. It is developed by Omega Force and published by Tecmo Koei. The story is based on the 14th-century Chinese historical novel Romance of the Three Kingdoms. Having more than 82 characters featured in the game,[13][14] the game largely based its system on Dynasty Warriors 7 and focused on adding more content for replayability while also making several tweaks to the combat system.[15]

The game was unveiled on October 30, 2012 via Jump Magazine and released on February 28, 2013 for the PlayStation 3 in Japan.[2] On April 3, 2013, it was confirmed by Tecmo Koei that there would be an overseas release for both North America and Europe in July 2013. It was released on both PlayStation 3 and Xbox 360 for both physical and digital release. The option of English and Japanese voice overs also return, where there is also an option to change the subtitles to English, French or German.

The game is followed by two expansions. The first, Dynasty Warriors 8: Xtreme Legends, was released for PlayStation 3 in 2013 in Japan and in 2014 in North America and Europe. The second expansion, Dynasty Warriors 8: Empires, was released for the PlayStation 3, PlayStation 4 and Xbox One on in 2014 in Japan and in 2015 in North America and Europe. The PS Vita and PC versions were released in 2015 in Japan, North America and Europe. A Japan-exclusive Switch port of Empires was released in 2017. All three ports have a bundle set with Dynasty Warriors 8 which is called Dynasty Warriors 8 Xtreme Legends Complete Edition overseas and Shin Sangoku Musou 7 with Moushouden in Asia.

Gameplay and features[edit]

Story mode and free mode[edit]

The story mode retains the same faction-based storyline and returns with seamless cutscenes.[16] In addition, each of the characters of the "Other" faction has one scenario dedicated to them, forming a loose "Other" faction story mode, in a first for the series.[17] Stages now have more freedom of progression for the player, unlike the previous installment, which was strongly preset in means of stage routes.[18] A selection of up to four characters will be offered for each stages in story mode, instead of controlling a pre-defined character; the mission objectives in each level differ based on the character chosen.[19] The story has been entirely rewritten, with each of the four factions' stories dividing into a historical path and a hypothetical path at a critical portion of their stories. Each mission may have a number of optional objectives which unlock additional side story missions or alter the course of history, such as the moment where the flood attack in Fan Castle fails and therefore saves Guan Yu's life from being extinguished and therefore in relation also saves Zhang Fei from the betraying officers. In order to unlock the hypothetical path, players must complete all of the optional objectives in both the main and side stories prior to the critical point of the storyline.[20] The game also allows a co-op play of the story mode and it can be played both offline and online. However, online co-op is only available on the PS3, and Xbox 360. The PC version does not have online multiplayer.[21] In the previous installment to the franchise, Dynasty Warriors 7, the story mode was only single-player.[22]

Xtreme Legends adds an additional storyline for Lu Bu's forces, primarily focused on Lu Bu, Chen Gong, and Zhang Liao. In addition, a series of hypothetical missions are added to the four main kingdoms' storylines, mostly recreating historical events with a slight hypothetical twist (for example, one Wei mission is premised on Cao Cao sparing Lu Bu after the Battle of Xiapi and utilizing him in the Battle of Guandu, while a Shu scenario has Liu Bei turning to Sun Ce rather than Cao Cao after the Battle of Xiaopei). Each of the three main kingdoms contains a two-part "mini-campaign" centered around the new character introduced to their respective factions (Yu Jin, Fa Zheng, and Zhu Ran), while the Jin faction, having no new characters, has a three-part mini-campaign featuring a fictional version of Zhong Hui's Rebellion. Each campaign concludes with a whimsical side-story mission, not set to any particular timeline. Additional "Other" scenarios are also included for the Other faction.

The music for the hypothetical portion of each Story Mode is taken from earlier Dynasty Warriors installments, with four pieces specifically remixed for this game (one each from Dynasty Warriors 3, 5, 6, and 7, as well with original). Furthermore, the four kingdom leitmotifs introduced in Dynasty Warriors 7 return and are further expanded upon in the soundtrack of Dynasty Warriors 8; Xtreme Legends adds a kingdom leitmotif for Lü Bu's faction based on his recurring theme.

Free mode returns for the first time since Dynasty Warriors 6 in terms of main game.[23] Players will be given opportunity to play as an opposing faction in the stages a la Dynasty Warriors 3 and 4, instead of being forced to play in a faction as in Dynasty Warriors 7: Xtreme Legends.

Ambition Mode[edit]

A new game mode, called the "Ambition Mode", has been introduced.[24] In it, the player is tasked to create a social base for peasants called the "Tongquetai Tower" and to make Emperor Xian visit it. To raise the tower's status, the player must take part in three different kind of battles; Skirmish battles which give materials to construct the tower, Raid battles which increase fame, and Large-scale battles which can recruit new partners. Players start out with the weapon shop as their sole base facility. More can be added or expanded upon as the town gradually becomes populated with people. These include a food market, a trade shop, a menagerie, etc.[25]

Xtreme Legends introduces a countdown timer into Ambition Mode, where a player is initially given 7 minutes of time (the base game granted 15, 30, or 60 minutes per scenario, based on the game map), and is granted additional time for every 100 enemies killed, for every officer defeated, or for achieving stage objectives (up to a maximum of 15 minutes). It also introduces a second portion to Ambition Mode, reminiscent of both Dynasty Warriors Next and the Empires installments, where, following the construction of the Tonquetai and the visitation of the emperor, a false emperor has arisen and the player is tasked to eliminate the false emperor by subjugating territories under the false emperor's influence. The bodyguard system of the base game is expanded, where, instead of the ability to bring one (playable) character with them to battle, they may bring three (generic or playable) officers with them. The ability to select bodyguards is based on a "fee" system, constrained by the playable character's leadership rating as well as an inherent cost to hiring the character as a bodyguard (for example, playable characters cost more than generic officers). Each bodyguard is also associated with a particular bodyguard skill, which may be used by the playable character to affect the course of gameplay. Bodyguard skills may be upgraded with use, or by releasing other officers (the released officers return as enemies, and may be re-recruited), while the leadership rating of playable characters may be upgraded by using the skills of their bodyguards.

Challenge Mode[edit]

As with previous Dynasty Warriors games, Xtreme Legends adds a Challenge Mode, which uses stock characters (as opposed to the customized characters in Story, Free, or Ambition modes) for various arcade-style challenges. There are a total of five mini-games, each of which reward the player with a customizable weapon based on the character's score in the challenge; these may include weapons with weapon elements that are unobtainable in any of the other modes.

New Mechanics[edit]

The game features new battle mechanics that rely on a new concept called the "Three-Point System", where each weapon is given an affinity of either "Heaven", "Earth", or "Man"; each affinity is strong against one of the affinities and weak against the other. If the player faces an officer whose affinity is weaker, they may trigger the "Storm Rush", a multi hitting attack that requires repeatedly pressing the attack buttons. It is shown through a blue gauge above the opponent which decreases as you attack. Storm Rush is then initiated automatically when the gauge is fully depleted; in Xtreme Legends, this can be configured to be triggered manually by pressing both the normal and charge attack buttons. Conversely, if the player faces an officer whose affinity is stronger, they may trigger the "Switch Counter", a counterblow attack that allows you to avoid a hard hitting attack from an opponent while also blowing them away before switching to another weapon. It is shown through a red exclamation mark. A switch counter may be triggered by pressing the weapon switch attack button when the opponent is preparing a charge attack or a Storm Rush; a visual indicator will appear when the opportunity to Switch Counter arises.

Dynasty Warriors 8 also adds Rage Mode; this mechanic is similar to the Musou Rage system from Dynasty Warriors 5. This requires the Rage Gauge to be full, which may be achieved by attacking enemies. When it is full, it can be initiated (with R3 on the PS3 and PS4, and by touching the screen where the Rage Gauge lies on the PS Vita) where the player's stats dramatically increase while the gauge slowly depletes. While in Rage Mode, the player's Musou bars merged, and is automatically replenished; when the player presses the Musou attack button, the player is able to perform a Rage Attack, a powerful move reminiscent of Musou attacks from past Dynasty Warriors games, in that it will slowly deplete a character's Musou gauge, and ends whenever the player releases the Musou attack button or the gauge is empty (the Rage Gauge may be depleted while a player is performing the Rage Attack; Rage Mode will end in this case when the Rage Attack ends).[26]

In the previous installment, each character could hold up to two musou attacks; either two ground attacks (termed "Musou 1" and "Musou 2"; the latter triggered by pressing the Musou and weapon switch attack buttons at the same time), or one ground and one air attack. In this installment, all characters have all three types of Musou attacks, though the ability to use the aerial Musou and Musou 2 attacks must be unlocked through strengthening the character.[27]

Weapon Updates[edit]

The game retains the EX weapon system from Dynasty Warriors 7, where each character's six normal and charge attacks are determined entirely by the two weapons that they have equipped; in addition, each character is associated with a single weapon, for which a special EX attack (a character-specific followup to a charge attack) is available to them; in Xtreme Legends each character gains a second EX attack. Each character may equip two weapons, and may freely switch them in battle by pressing the weapon switch button; a character may perform their Musou attack regardless of which weapon is equipped. Unlike Dynasty Warriors 7, characters no longer share EX weapon types; each character is now associated with a unique EX weapon type.[28] Examples include Sun Jian featuring a new nine-ringed blade. This is a dao that has a total of nine rings that connect to the sword's back. The rings are able to produce sound that inflicts damage upon enemies.[29] All weapons from Dynasty Warriors 7 and its expansions return, with many new ones added.[30] Unlike Dynasty Warriors 7, players may keep multiple copies of a single weapon type, each of which containing six "element" slots. Weapons broadly fall into two categories in terms of customization: standard weapons and "treasure weapons". Whereas treasure weapons have preset elements and cannot be customized, players may customize standard weapons through one of three methods (all inspired by the Warriors Orochi series): weapon tempering, reforging, and, in Xtreme Legends, fusion. Weapon tempering and reforging require the use of "weapon materials", which may be obtained through Ambition Mode play; tempering sacrifices a weapon to strengthen another one while reforging trades three weapons for two stronger ones. Weapon Fusion requires the use of Gems, acquired through Free and Ambition modes, where players may selectively replace an existing element on a weapon with elements found on another weapon (which will be sacrificed in the process), change the affinity of an existing weapon, or improve the base attack rating of a weapon. The process of weapon customization must be unlocked through Ambition Mode, though in Xtreme Legends once unlocked it may also be used in Free Mode.

A weapon's type now includes an affinity, being one of the following three elements: 天 Heaven, 地 Earth, 人 Man. With these three affinity elements, a triangular relationship connecting the three in an infinite manner determines which affinity will outdo one another.[31] This triangular relationship is similar to Rock-paper-scissors. The relationship states that the "Man" affinity is effective against the "Heaven" affinity, the "Heaven" affinity is effective against the "Earth" affinity, and the "Earth" affinity is effective against the "Man" affinity.[32][33]

Other features[edit]

Dynasty Warriors 8 features upgraded graphics compared to previous games in the series, with less lag and fewer framerate issues. The weather effects on the stages have been improved and there are more gimmicks implemented in the system, adding a more distinctive playstyle.[34][35]

The morale gauge also returns. Horses are now called by pressing L2 where if held down, players can automatically mount their horse. Clothing will also be dirtied throughout the course of battle.

Character List[edit]

The following is a list of the 83 playable characters in the game. Characters available by default are the ones who are selectable in the first stage of each kingdom stories; other characters are unlocked by unlocking the first stage they are made playable in Story Mode. Players who import saved data from the base game to Xtreme Legends will have the new characters unlocked for use in Story Mode and Free Mode by default, in addition to the characters that were previously unlocked in the base game. In Xtreme Legends, if the character is defeated as an ally in Ambition Mode or if they are released to strengthen another officer, they will be unavailable until they are defeated and recruited again.


* Denotes new characters to the series
** Denotes characters added through Dynasty Warriors 8: Xtreme Legends
*** Denotes characters added through Dynasty Warriors 8: Empires
Bold denotes default characters(Dynasty Warriors 8 only)


Reception[edit]

Reception

The game has received mostly positive reviews.

Among the Famitsu 2013 Top 100, a listing of the top 100 Japanese retail software sales for the year of 2013 from data collected by Famitsu's parent company Enterbrain, Dynasty Warriors 8 ranked number 19, with 354,980 physical retail sales within Japan.[47]

Related games[edit]

Like previous games in the series, Dynasty Warriors 8 is followed by two expansions. The first, Dynasty Warriors 8: Xtreme Legends (真・三國無双7 猛将伝, Shin Sangokumusō 7 Mōshōden) was released for PlayStation 3 and PlayStation Vita on November 28, 2013 in Japan while the PlayStation 4 version was released as a launch title in Japan. Both versions were released on March 25, 2014 in North America and Europe on April 4, 2014. A PC port was also released on May 23, 2014 in Japan as well as May 13, 2014 in North America and Europe, with a Nintendo Switch port following on December 27, 2018 in Japan. It includes additional features not present in Dynasty Warriors 8, such as a new story mode dedicated to Lu Bu and his allies, new stages for the rest of the kingdoms and other characters, new content for Ambition Mode, Challenge Mode, a new EX attack for each character, and five new playable characters: Chen Gong, Fa Zheng, Lu Lingqi, Yu Jin, and Zhu Ran. It also enables cross-platform multiplayer. Players may also have the option to buy just the expansion or a package with the original version (called Dynasty Warriors 8: Xtreme Legends - Complete Edition for the PS4, also called Dynasty Warriors 8 Portable for the PlayStation Vita) through either physical discs or digital download.

The second expansion, Dynasty Warriors 8: Empires (真・三國無双7 Empires, Shin Sangokumusō 7 Empires) was released for the PlayStation 3, PlayStation 4, and Xbox One on November 20, 2014 in Japan[48] and it was released in February 2015 in North America and Europe. An additional PlayStation Vita port, which includes all previously released DLC, was released in November 2015; the same version was also released for the Nintendo Switch on November 9, 2017 to commemorate Omega Force's 20th anniversary. Like previous Empires expansions, it focuses more on strategical and tactical battle system. It allows players to modify the player force's flags, horses, and soldiers, as well as featuring large-scale strategems, enhanced from Dynasty Warriors 7: Empires. In addition to the marriage system, players' officers can have children with their spouses. A new playable character, Xun Yu was also added in Empires.

The visuals of the game's playable characters are used in the spin-off game, Dynasty Warriors Blast (真・三國無双 ブラスト, Shin Sangokumusō Burasuto), a free-to-play card-based social game for the mobile phones released on July 31, 2014. Like the 100man-nin social game of sister series Samurai Warriors, the game has a large amount of original character designs in addition to the playable characters of the main Dynasty Warriors series, some of whom may be implemented to the main series according to producer Suzuki.[49]

See also[edit]

References[edit]

  1. ^ ab"DYNASTY WARRIORS 8 RELEASE DATE CHANGE". Tecmo Koei Europe. June 21, 2013. Retrieved June 21, 2013.
  2. ^ ab"Shin Sangoku Musou 8 release date". Twitter. December 3, 2012. Retrieved December 4, 2012.
  3. ^PS3F (December 6, 2012). "Dynasty Warriors 8: New Faces Plus Japanese Release Date Announced". PlayStation News International. Archived from the original on November 10, 2013. Retrieved December 6, 2012.
  4. ^"Dynasty Warriors Release for Australia". Dynasty Warriors 8 Europe. July 25, 2013. Retrieved April 23, 2014.
  5. ^ ab"Dynasty Warriors 8: Xtreme Legends release date set". Gematsu. February 7, 2014. Retrieved February 7, 2014.
  6. ^2014-12-11, 国行 PS4、PS Vita 终登场!索尼:对不起我们来晚了, Engadget China
  7. ^ ab"Dynasty Warriors 8: Empires Pushed Back To February 2015". Gaming Union. 2015-01-06. Retrieved 2015-01-06.
  8. ^"Dynasty Warriors 8 Empires". Koei Tecmo America. Retrieved December 16, 2014.
  9. ^"Dynasty Warriors 8 Empires". Koei Tecmo Europe. Retrieved January 7, 2015.
  10. ^"DYNASTY WARRIORS 8 Empires". Koeitecmoamerica.com. 2015-11-24. Retrieved 2016-09-20.
  11. ^ ab"DW8: Empires, Samurai Warriors: Spirit of Sanada, And Warriors Orochi 3 Ultimate Headed To Switch". Siliconera. 2017-08-25. Retrieved 2017-08-25.
  12. ^DYNASTY WARRIORS 8: Xtreme Legends Complete Edition
  13. ^Tally "xelissa" Callahan. "Dynasty Warriors 8 Announced for PS3 Co-Op Story expected (story mode to include 77 characters and new battle mechanics)". Retrieved 31 October 2012.
  14. ^BlackKite. "Dynasty Warriors 8". Retrieved 1 November 2012.
  15. ^BlackKite. "Dynasty Warriors 8". Retrieved March 3, 2013.
  16. ^BlackKite. "Dynasty Warriors 8". Retrieved 1 November 2012.
  17. ^BlackKite. "Dynasty Warriors 8". Retrieved February 20, 2013.
  18. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  19. ^Li_An_Di. "Post #3524: Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 7 November 2012.
  20. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  21. ^"Dynasty Warriors 8 Complete Edition Steam Page". Dynasty Warriors 8 Complete Edition Store Page. Retrieved 19 December 2014.
  22. ^Tally "xelissa" Callahan. "Dynasty Warriors 8 Announced for PS3 Co-Op Story expected (story mode to include 70 characters and new battle mechanics)". Retrieved 31 October 2012.
  23. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  24. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  25. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 25 January 2013.
  26. ^Tally "xelissa" Callahan. "Dynasty Warriors 8 Announced for PS3". Retrieved 31 October 2012.
  27. ^BlackKite. "Dynasty Warriors 8 Information Thread". Dynasty Warriors Series. Retrieved 5 December 2012.
  28. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  29. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 21 November 2012.
  30. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 1 November 2012.
  31. ^BlackKite. "Dynasty Warriors 8 Information Thread". Dynasty Warriors Series. Retrieved 5 December 2012.
  32. ^BlackKite. "Dynasty Warriors 8 Information Thread". Dynasty Warriors Series. Retrieved 5 December 2012.
  33. ^http://i411.photobucket.com/albums/pp191/koeiwarriors/BlackKite/dw8/wwwdotuporg3697752.jpg
  34. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 21 November 2012.
  35. ^BlackKite. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 25 January 2013.
  36. ^"Dynasty Warriors 8 for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  37. ^"Dynasty Warriors 8 for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  38. ^"Dynasty Warriors 8: Xtreme Legends Complete Edition for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved September 20, 2016.
  39. ^"Dynasty Warriors 8: Xtreme Legends Complete Edition for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved September 20, 2016.
  40. ^"Dynasty Warriors 8: Xtreme Legends Complete Edition for PC Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  41. ^"Dynasty Warriors 8 Empires for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  42. ^"Dynasty Warriors 8 Empires for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  43. ^"Dynasty Warriors 8: Xtreme Legends - Definitive Edition for Switch Reviews". Metacritic. CBS Interactive. Retrieved June 24, 2019.
  44. ^Jim SterlingTony Coles (16 July 2013). "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 18 July 2013.
  45. ^Tony Coles (18 July 2013). "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 18 July 2013.
  46. ^Chris Schilling. "Dynasty Warriors 8". Dynasty Warriors Series. Retrieved 18 July 2013.
  47. ^2013-01-29, Famitsu: Top 100 best-selling games of 2013, Nintendo Everything
  48. ^"『真・三國無双7 Empires(エンパイアーズ)』の発売日が10月23日に変更". Famitsu. August 20, 2014. Retrieved September 13, 2014.
  49. ^"Dynasty Warriors Blast". Twitter. July 14, 2014. Retrieved August 2, 2014.

External links[edit]

Empires[edit]

Источник: [https://torrent-igruha.org/3551-portal.html]
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Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.
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Miraculo Island

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House of Sin

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Super Dungeon Maker - Fink`s Awakening

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That Role Playing

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ChefSquad

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Grid Slayer

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Foul Play - Yuri Visual Novel

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Dark City: Paris

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Soccer Boss

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1001 Jigsaw. Home Sweet Home. Back from Vacation

1001 Jigsaw. Home Sweet Home. Back from Vacation

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Luffy: Way Back Home

Luffy: Way Back Home

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After his owner got distracted when making a curve in the road, Luffy ended up falling into a forest and getting lost from his owners. Help the little cat to return to his home again by solving well-balanced puzzles going through unique and challenging places in a wonderful adventure. Join the kitten equipped with a paper boat, a makeshift paddle and a lot of willpower, on this amazing journey. Solve well-balanced puzzles, get through beautiful and challenging places and help Luffy to find his way back home.
Warlocks Entanglement

Warlocks Entanglement

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Tandem: A Tale of Shadows

Tandem: A Tale of Shadows

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Tandem : A Tale of Shadows redefines the puzzle platformer genre with a unique gameplay and exceptional aesthetics. Help Emma and the teddy bear Fenton solve the mystery of the disappearance of the famous magician Thomas Kane.
Word of Kitchen

Word of Kitchen

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Okinawa Rush

Okinawa Rush

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The Black Mantis clan has come to Okinawa... Take on the role of the martial arts master Hiro, Meilin, or Shin as they face off in a desperate fight for their lives against the Black Mantis clan. DOUBLE THE MAYHEM: Bring a friend and battle against ninjas, demons, and more in the 2-player local co-op mode of this action-adventure platformer set in a mystical, fantasy version of Okinawa. The fast, fluid combat system brings with it many moves, combos, juggles, and an intuitive parrying system. Fight to gain the top spot on our online scoreboard!
The Forgotten Isles

The Forgotten Isles

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The Adventures of Ergouzi

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Knights of the Tiny Table

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Aquarium Designer

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Toilet Flushing Simulator

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Источник: [https://torrent-igruha.org/3551-portal.html]

Hiu Games — Liberty Prime

Liberty Prime

Hiu Games - Free Download PC Games DESCRIPTIONS FULL CRACK – REPACK – FREE DOWNLOAD – GOOGLE DRIVE – MEGA Developer: Prime Studios Publisher: Prime Studios Release Date: 11 Dec, 2019 Genre: Action, RPG, Adventure, Hack and Slash Liberty Prime is a beautifully rendered ARPG in Unreal Engine and offers an authentic alternative to the dungeon crawler gaming experience and blends the dark fantasy world with the richness of dynamic hack ‘n’ slash gaming. Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies! At the end of the day though, it’s your skills as a player that matter most! Dodge, dash, hack, slash, and unleash fury on your foes! From the very first level, Liberty Prime evokes a sensation of almi…
Link Download: GOOGLE DRIVE

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Источник: [https://torrent-igruha.org/3551-portal.html]

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